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Trauma

Maia · Community Announcements · December 24, 2018

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It is the holidays and so you know what that means! Yep, it’s time to curl up into a ball and enjoy the cold sweats of some intense mental trauma!

Affliction



The drama and disasters around your base will now have a more complex effect on your colonists, with individual traumas embedding themselves in their minds. Earthquakes, cave ins, fires, alien attacks, meteor strikes, severe illness, neglect, deaths, and even intensely unpleasant social interactions can now cause long term anguish to your colonists. Their suffering will manifest in unpredictable behaviours, task aversion, distressed emails, and even as acute physical illness.



Science-fiction



The IMP first person mode has now been greatly improved with interface changes, and more responsive way to pick things up. They also now have the ability to grab, carry and use more useful items (such as minerals).



Improved Diction



Colonist emails are now more detailed with more descriptions of their actions in their reports, and several suggestions for the optimisation and balancing of your base. For instance they will now mention when there is a shortage of repair robots for the current base repair load.



Reduced Friction



There are many more small changes. With dozens of tweaks and balance changes made based on player feedback and further testing.

Notable changes:



Thanks to the community for their detailed feedback and save files. If you want to get involved join us on the discord and keep an eye on the development site for changes going into the game.

Obviously this is a slightly more compact update than usual. I'm working on a much larger release with some much bigger changes and some very interesting features for release in the new year.

Until then, enjoy the holidays, be merry, and try not to set too many things on fire.
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