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June 21, 2019 Update - New Build is now LIVE

Earthfall · Community Announcements · June 21, 2019

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Greetings, Heroes of Earthfall!

Now that the beta builds have been tested and fixed up, we’re ready to push this thing live! HUGE thanks to the community for taking the time to jump in and play the new beta builds, giving us feedback in our discussions here (and in the Discord server) so we could make more improvements and get it ready for prime time. So without further ado, we bring you our latest production build on Steam, Xbox One and PS4.



As we stated in our May 2019 announcement for the beta build, the biggest update was to make the jump from Unreal 4.16 to 4.21. The engine jump introduces widespread improvements across the board and touches every aspect of the game, so while it’s impossible to document every change and bug fix, we did want to cover some high-level changes, specifically:



Of course, there are many bug fixes in the engine itself, so players who used to have odd, one-off configuration issues may now find those issues resolved.

In addition to the above-mentioned fixes, we also have some new features:


Additional changes and fixes:

GENERAL:


WEAPONS:


CAMPAIGN MAPS:


INVASION MAPS:


As always, if you have any questions, concerns or issues, please post them in this thread or in our Discord #bugs channel, here:

https://discordapp.com/invite/earthfall


Build #27762
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