Bugfixes and improvements
- As a part of our Kickstarter promise to our Legend Tier backers, we’ve also added two new encounters to the game that were designed based on their input: the Hestia and Dragonborn encounters. Players can unlock these encounters at Tier 2. Note that they have a rare chance of occuring.
- Added the ability for players to emergency-unstick (teleport) your citizens a short distance when they get stuck (in buildings, on top of tall furniture, etc). This command can be found near the top-right of the Character Sheet UI and can be used once a day when a citizen is idle.
- Some performance improvements on lua consumption
- Fixed a crash that would occur when a player with Steam enabled would try to join a multiplayer game that wasn’t hosted through Steam.
- Fixed a crash that would happen when you have citizens that are away from town
- Fixed a crash that would happen when reading an invalid user_settings.json file
- Added desert skins to most creatures for the desert biome
- Added the ability to get cricket golems earlier in the game, through an encounter
- Added a notification that shows up when you hit the max citizens cap
- Fixed Legendary equipment not getting sorted in stockpiles correctly
- Fixed the Steam workshop link buttons not working on mod sync page when joining a multiplayer game
- Added combat talismans to shops in tier 2 (chance) and tier 3 (guaranteed)
- Fixed Sun and Moon landmarks not being placeable
- Added entlings to the Desert and Arctic biomes
- Fixed an issue with fox pelts
- Slightly adjusted rate of the type of shops that arrive in town (less likely to get pet shops at low town level, more likely to get shops with basic resources)
- Added Weavers House template to Ascendency (unlocks when you have a Weaver)
- Updated Carpenters House template for Ascendency to have input/output bins
- Reordered NA loadouts (because 'food for days' is definitely hard mode)
- Adjusted prices for crafted items overall as a part of the Effort Refactor
- Quivers now sort as “weapons” in the Weaver’s recipes list.
- Ladders can be removed using the undeploy hotkey
- Goldthread outfit now properly locked behind Tier 3 reward of Shrine (oops)
- Fixed reversed rotation hotkeys for placing building templates
- Fixed Giant skeletons being called Zombies
- Added option to skip dialog on banner/hearth choice.
Modder Support
- Update SHED submodule head to include latest changes: support for steam_uploads folder and various fixes
- Sorted most sections of the manifest so that it’s easier to find and read through alias names
- Added the ability to create landmarks using the create_camp encounter
- Added an encounter script that allows you to add traits
⚠️ For modders: See the full list of changed files here.
Have fun!
Team Stonehearth