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Custom Lobbies, Performance Improvements and more!- Upcoming 0.6.5 Patch Details

Steel Circus · Community Announcements · September 05, 2019

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Champions,

Yes, there’s another drop coming in on Friday, September 6 at 12:00 noon CEST / 06:00 AM EDT / 03:00 AM PDT.

Estimated downtime: 3 hours

UPDATE 0.6.5

Features:
• Custom lobbies (1st iteration)
• Player backfill in the matchmaking lobby
• Performance improvements
• GFX quality settings in the options
• Shani tweaks
• Player and ball spawn point tweaks
• Two new playfields (one per arena)
• A match will now end when one team scores 8 goals (instead of 10 - test phase)
• Added push-to-talk UI button to matchmaking lobby (for voice chat)
• Lobby UI polish
• Removed player level from matchmaking connection screen
• Reworked timing of emote animations

Bug Fixes:
• Fixed various audio bugs
• Ball pick sound more prominent
• Fixed: Cap wall stayed forever when leaving the match

Roadmap:
• See our high-level roadmap here: https://www.reddit.com/r/SteelCircus/comments/cpdvl5/early_access_roadmap/

Please let us know if one of the bug fixes help fixing your problems. Feedback is - as usual - highly appreciated.

Details

Custom Match (1st iteration):


Player backfill for the lobby:
Whenever a player drops out during matchmaking or during the picking phase in the lobby the remaining players no longer get kicked from the lobby. The new backfill feature looks for another player while the remaining players wait in the lobby.

Shani tweaks
Lightning strike spear throw distance reduced by 1 meter, spear travel speed slightly reduced as well as Shani’s teleport speed
Electrobatics jump distance reduced by 0.5 meters and AOE radius reduced by 0.25 meters

Loser ball spawn point
After a team received a goal the ball spawn point (loser ball) is now a few meters closer to the team's goal. This should give the team which is in ball possession more time before the opponent's attack at kick-off

Player spawn points
All player spawn points received minor tweaks to work better with the loser ball changes.

Removed player level from matchmaking connection screen
To avoid rage quitters during matchmaking when they see a low-level player. A player level doesn’t translate to the player-skill level and it causes apprehension to even start a match when there is no evidence of the real skill of a player. We might change this back in the future.

Steel Circus team
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