Sorry for the delay!
General
- Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
- Reworked the ways files are saved to disk, this should reduce file corruptions
- Added a workaround when starting the game with incorrect resolution settings
- Improved scene transition animations by removing some stutter
- Removed a freeze when loading end level menu
- Added an option to disable screen shake
- Fixed level selection menu not playing music when accessing it from end level menu
- Fixed pause menu not pausing the level music
- Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
Gameplay
- Fixed missing 'sniper 2' fall landing animation
- Fixed being able to open multiple spit menu on a single overlord
- Fixed a glitch when zombie was attacking an enemy through stairs
- Fixed zombies getting stuck on stairs
- Fixed humans changing target to zombies farther than the current one
- Fixed snipers starting aim animation while moving after fleeing
- Fixed regression in physic calculations resulting in some object behaving differently in fast forward
- Fixed level timer being started while the scene transition was playing
- Fixed patrolling humans sometimes resuming on the wrong waypoint
- Removed an invisible block from level 408.2
- Removed a block in level 407 preventing her from hitting targets
- Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
- Fixed spit preview not taking hooks and projectiles into account
- Fixed a glitch with Gertrude when jumping above while attacking
- Slightly reduce Gertrude attack range to make it easier to jump over her
Level Editor
- Disabled contest toggle in publish menu (it wasn't doing anything anyway)
- Removed keyboard shortcut to move camera to avoid conflict with input
- Fixed cursor in level editor preview mode
- Fixed error in level editor selection menu
- Fixed moving object not working in some cases
- Level Editor: Fixed some errors in tutorial editor
- Fixed camera placement
- Fixed challenge editor input fields not playing nice with decimal numbers
- Fixed loading level issues
- Fixed resizing invisible walls affecting other colliders