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Update 1.1.3 - COMMERCIAL!

Citystate · Community Announcements · May 24, 2018

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A second huge update just went live! Commercial zones and tourist buildings!



Commercial Zones


- Small shops evolve into office buildings and then skyscrapers throughout 6 stages.
- Provide sales tax revenues to the government. The sales tax rate can be changed along the other income tax rates.
- Require sufficient available workforce.
- Require middle demand for early stages and middle plus upper demand for higher stages.
- A good quality of life and high land value will boost its development.
- Can provide a couple of thousands of jobs at stage 6.

Tourism


- We can now build 3 activity buildings for tourism: beach, ski slope and natural reserve.
- Activities will earn tax revenue according to tourist frequency.
- To come to the city, tourists need hotels and activities.
- Hotels can grow on commercial lots (that are at stage 3).
- Hotels evolve in 3 stages.

Notable changes


- We can now build while in pause.
- New road tool, making road lines automatically.
- Unemployment plays a more important role, a high rate will significantly decrease the middle and upper income growth and increase the low income growth.
- Maintenance costs have been changed and harmonized. It's now called "public utilities", costs depend of quantity of occupants/employees per building. The census tool gives all the data.
- Parks' land value effect doubled.
- It's now possible to take a loan before getting to 2,000 citizens.
- Guide and top banner messages updated.

Other changes


- Slightly faster map generation.
- Faster and less noisy drilling.
- Less employees in farms.
- Stage 2 of upper class houses need medium density lots.
- Government buildings and special buildings costs showed in one line in the budget.
- Improvements and bug correction of the census tool.
- Improvements and bug correction of the interface buttons.
- Slums also have public utilities spendings.
- Improved map editor buttons.
- Water tiles were not always properly merging.
- Higher stages of industry now require high land value to evolve.
- Mining window now show deposit quantity.
- The theme park can attract 10,000 tourists (if enough beds available in hotels)
- The blue crane logo was sometimes stuck.
- Some government buildings could be hidden under the ground...
- Industry land value was not properly computed.
- Unemployment in statistics window was always at "00".
- Each road placed gives 3 points of trade capacity.
- The pause banner was getting stuck after saving.
- Trade capacity computation was wrong.
- Seaports were not costing any money...
- The natural reserve gives 8 environment points.

COMING NEXT:


The commercial update was the last "content" update for Citystate. The next two updates will bring new game mods, a tutorial, other comfort features like the option menu and information tools (stats, info bubbles, ...).
The core mechanics of the game won't evolve too much from now on.

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