Small synchronization change for youtube videos
Read the original on Steam ↗The way it used to work is that synchronization files (yash files) could be shared and your game would use a shared one when you played a youtube song for the first time. The shared file would usually synchronize just right, but would occasionally be noticeably off. Then, during your first play, a more perfect sync file was generated in the background to be used for future plays. Now, the optimal sync file is generated before your first gameplay session with a video.
For local song files, like the recommended songs tab and your own MP3s, this doesn’t change anything.
There’s a new launch option to revert this change and go back to the old way of sharing yash files if you'd like:
+allowsharedyashfiles
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