Hi all! Thanks for your support and feedback so far. We’ve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help we’ve also made some huge optimisations and have resolved issues some users were experiencing.
We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.
Please take a look at the patch notes below, and don’t hesitate to let us know if we can help you out:
New Features
- Steam Cloud Integration
- Controller Support (Steam Controller, Xbox One and Xbox 360 Controllers) (Beta)
- RGB Support for Corsair Cue Devices
- RGB Support for SteelSeries GameSense Devices (Beta)
- Support for Alternate Vulkan Renderer (-force-vulkan on steam launch options)
Translations Engine
- We have been working on a Translation Switching Engine for Subtitles and In Game UI.
This Update (1.2.5) does not include any alternate languages as yet, however we are excited to announce this is coming very soon and will be launching a seperate update
Bug Fixes
- Fixed the Blinky Blue Pathing Line. No Longer Blinks
- Fixed Achievement for ‘Menace to Society’ (Master Bedroom was missing)
- Fixed Achievement Tracking for Secret Achievement, ‘You Blade Runner’
- Fixed Day 2 progression issue in Cloakroom when lights go out.
- Fixed Double Cat Day 8 White Room. There can only be one, Ada
- Fixed Steam issues
- Fixed Game Settings and Graphics Settings not being saved
- Reset Room in Main Lab now resets HazChem for a few cases where it would be thrown off the map
- Fixed Issues with Ants in Vents
- Fixed Issues with Achievement Saving / Loading
- Fixed Issues with Plant Watering
Optimizations
- Fixed Temporary Render Texture Buffer not being released on some frames that degraded performance overtime
- Optimised Memory Allocations
- Optimised Physics
- Blur Menus no longer used for Low / Medium, Switched to Semi-Transparent for Optimisation
- Low and Medium Graphics Further Optimised
- Post Processing Further Optimised (AA, AO, Volumetrics)