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Galactic Conquest - Full Release Changelog

Galactic Junk League · Community Announcements · July 26, 2017

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After months of preparations the full release is finally here! Whether you’re a newcomer or a regular player, this changelog will guide you through the changes. For players, who returned after a longer time, we’ve also included a summary of major updates since the release in January.


New Game Mode - Galactic Conquest


The main feature of this patch is the Galactic Conquest game mode. Prepare for tactical combat that will test your pilot skills and team cooperation! This mode combines well known mechanics, such as capturing points, with unique ones like Team Powerups and Capture point upgrades. Read a detailed description of the mode in the latest Dev Diary.



Three New Maps


Three brand new maps are introduced into matchmaking. Each offers a different tactical challenge as well as visual experience.



Abandoned Colony is specific for its narrow corridors which support close-range combat. The only open space is the large plaza in the middle with a Team Power-up.




Junkyard Belt takes place in an open asteroid field which allows for sniping and dogfights. The map is unique in its verticality - the central Capture point is in the top middle while the Team Power-up is right below it at the bottom.




Junk Vault 1101 features a rugged landscape cut in two by a huge central cliff. Neutral teleports allow teams to attack their opponent from almost any side.


We’ve also finally improved the mini map visuals.


Tactical Interface (Chat Wheel)


All successful teams need cooperation. That’s why we’ve added a chat interface. The default activation key is R. The wheel allows different options based on what you’re aiming at. You’ll be able to issue specific commands when targeting enemy and allied ships, team powerups and capture points.


Class System Overhaul


Rookie Replaced by Cruiser

We’ve streamlined the game start so that new players experience the depth of the game and chose their playstyle right from the start.



Progression Overhaul

For the full release we’ve lowered level up requirements.
Leveling up now rewards Space Credits.
The unlock level of various blocks has been rebalanced for a smoother early game experience.


Class Role Rebalance



To highlight the overhauled class system new class icons have been designed.


The whole idea behind the class rework is that each class should offer a unique gameplay experience and have a clear role in the new game mode.The Frigate’s role is to use it’s speed to quickly reach key objectives around the map, however it should be outmatched by other classes in head-on combat. The Battleship should excel in holding points and direct combat, but suffer from low mobility and be vulnerable to long-range. The Destroyer is a long-range damage dealer and suffers at close range.The Cruiser is the support as well as a middle-ground class. These attributes have been translated into the following balance changes.




The new class selection screen gives much clearer information about the roles, strengths and weaknesses of each class.

Note: We’ve refrained from further class-focused balance changes for now, because we want to let the community adjust to the different conditions of the new game mode. In the following patches we plan to implement the Module system. One module per ship will allow it to specialise on a particular function in a similar way to loadouts in other games (i.e ability resistance for the Frigate or even stronger armor for the Battleship).


Balance Changes


Movement changes

These changes address the increased importance of mobility in the new game mode.



Energy Rebalance

The purpose of this change is to make the energy system less punishing for new players. It should not significantly affect late game energy balance as these stats produce similar results to the old system with a large number of weapons.



Custom Game Option





Shop, Credits and DLCs





What Didn’t Make It


Sadly, some features from the roadmap didn’t make it into this release. In the following patches you can look forward to:



What has changed in the previous patches?


If you haven’t played the game since the January release, here’s a list of features added in the meantime:



Aaaand that's it for this changelog. There are many other smaller changes, that it's possible we didn't include every single one. Let us know, what you think about the new features and how we could improve and expand upon them on the forum HERE.
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