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0.33.11.0 Beta

Starminer · Community Announcements · September 26, 2026

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Final batch of updates before we update the main branch. This update includes substantial performance updates for larger battles and fixes for some of the most annoying bugs.

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STARMINER 0.33.11.0 - PATCH NOTES

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ADDITIONS

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- Third-party software notices now ship with the game next to the license agreement

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TWEAKS

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- Smoother performance in large battles: enemy ships, station guns, engineers and the physics scene do far less work per frame with hundreds of enemies on screen

- Arcade flight with the Simplified movement model no longer draws thruster power; thruster modules show 0 kW while it is active

- A station left drifting by enemy impacts now comes to rest and settles instead of creeping forever, when its autobrakes are on or it is idle

- Losing your current station with no substation left now switches you to the nearest remaining station instead of the first one in the list

- Navigation tool visuals updated

- Updated Combat Training

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FIXES

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- Station guns and lasers no longer sit idle for seconds after their target dies, leaves range or cannot be fired at; they rescan within a second and keep a live target between scans

- Station guns and lasers recalculate their lock-ons correctly now, preventing states when they wouldn't fire at or mine larger objects

- Mining lasers no longer stall the game in long sessions while searching for a rock, and they re-search a lock they cannot fire at instead of holding it

- Enemy Monarchs now move

- Fixed Navigation Overlay in Arcade Mode: thrusters are no longer activated while pressing WSADQE in while in Navigation Overlay

- Engineer pathfinding no longer stalls on a large station, and the first path after a load is correct

- T2 solar panels no longer drift off their sockets after a hangarship dock or undock, and saves with displaced panels are repaired on load

- Hangarship dock box: a station parked inside the box no longer reports it cannot dock when another station sits beside the box, the dock walls keep clearance from the station surface, and the enter/leave transition fires once

- The detach-module and save-blueprint windows in show the station name field again and Confirm works

- The station marker toggle-box tooltip is now visible again

- The game no longer starts in VR on machines with an XR runtime installed

- Various crash fixes

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