VEIN 0.025 is now live on Steam.
New animations, new map area, new building maintenance, new buildables. Optimization, bugfixes, zombie improvements, ragdolling, and more.
Changes:
New map area, extending north from Franklin County
New pump shotgun (870) art & pump shotgun animations
New radio and general music
New utility cabinet placement system, using flags/pylons instead of a strict static radius
Add building maintenance/upkeep/salvaging to all buildings (WIP). Building dirtiness is now tied to its maintenance conditions
Hunger and thirst now prevent sleep and wake the player up early
Buffed sunken boat lootability
Gave rubber some more uses in crafting
Mosin-Nagant animations
Add ability to inspect weapons
Add suture needle item for medical use
Add bow & arrow animations
Add temperature packs for medical use
Notifications for e.g. looting now group together and replace old ones to prevent vertical column of notifications
Sky & lighting tweaks
Upgrade all art for fences
Improved building art
Triple the battery life of the GPS
Typoes and localization fixes
Progress on gamepad support, add gamepad keybinds to settings menu
Improve rendering of distant objects
New art/functionality for Sokudo Commute
Update vehicle names to canonic names in preparation for new art
Structural support system: building things too tall will make them fall
Car impacts will make stuff attached to your car fling off
ResetVehicleParts command
Rebalance damage profiles, zombies can now damage all base tiers
Condition effect rebalancing
Add new zombie types
Zombies now have different strengths; stronger zombies hit harder
Greenhouses are now functional and keep their interior warm
Add new blunt and bladed animations for machetes and baseball bats
.38 Special now reloads round-by-round
Handheld radio no longer beeps when receiving VOIP
New car horn sound
Horn, impact, engine sounds are now muffled when inside the vehicle
Some VOIP refactoring
Fix furniture affecting navigation for zombies
Fix zombies prioritizing animals sometimes
Zombies no longer collide with each other/they can squeeze by each other to get in e.g. doors
Zombies no longer stunlock each other
Fix zombies not climbing over fences, guardrails
Zombies no longer block the third person camera
Wooden, plastic loft buildables (for upper floors of bases), support beam buildable, wood slats buildable
Melee weapons now have effectiveness, depending on your character's stats. Characters that do not meet the effectiveness requirement will do significantly less damage.
Zombies and players can now ragdoll and get back up
Update forest floor/tall grass to have more foliage in winter
Update player indicator on maps
Add some missing schematics (e.g. claw sword or combat shovel) to the world
Pigs, boars now make noise
Some dream sequence adjustments
New art assets for metal pipe items, metal sheets
Animation optimization for very large zombie counts
Add new languages: Portuguese (Brazil), Ukranian, Polish, Swedish, Traditional Chinese, Spanish (Spain), Dutch, Thai
New Fifty-Seven animations
Multiple networking fixes and optimizations
Add fallback fonts for crates, signs, street signs for different languages
Fix some yard decorations not being fixable
Re-detailed exteriors for Saranac and Redford
Update DLSS to 4.5
Better interaction with zombies when vehicles hit them
Map can be zoomed in and out with pgup/pgdown
Add "No Damage (Except Players)" setting for permission zones
Zombies in a horde can no longer block attacks to players
Add crumble physics to most things in the game
Correct a bunch of desync to do with handbrakes
Partial work on controller support
Add lifetime stats to character UI in inventory menu
Scent is now indicated in the inventory UI
Vending machines are now moveable
More permissive shoves towards zombies (it's easier to shove a group of them now)
Improve vehicle performance when many are loaded
Checkboxes in place of yes/no dropdowns (WIP)
Fix connected electronics, plumbing getting disconnected when going far away and coming back
Enabling/disabling remote playback updates TVs immediately
Fix multiple impacts from clients on listen/dedicated servers
Fix hair dye name when looted
Broadcast radio placement faces you
Fiberglass paddle placeable on walls
Fix lantern desync
Fix cell phones, other electronics not reflecting their state in thumbnails
Fix some UC UI discussing base decay when that setting is off
Fire pit no longer glows when not ignited
Fix radio VOIP not working when the radio is not in your hands
Fix tires spawning in glove boxes of trucks
Fix water noises when crouching in places with water under the floor; ditto for crouching in shallow water
Fix input keys getting stuck when alt tabbing
Misc. bugfixes and optimizations
