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Update 2.50.0: Lock-On Targeting and Audio Updates

Granvir · Community Announcements · September 26, 2026

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This week's update adds a new optional and toggleable lock-on targeting system. The system automatically moves the crosshair and target point to the target closest to the center of the screen. The purpose of this feature is to increase the capability of players with weaker aim and those whose aim suffers when focusing on the movement required to be successful. While Granvir isn't demanding the player land constant headshots, the importance of resources management and costs of using too many resources leads poor aim to have a large effect on gameplay despite aiming not being an element of the game made to be particularly engaging.

Lock on targeting still comes with some drawbacks compared to manual aiming. While in lock on targeting mode, a small targeting inaccuracy debuff is applied and switching targets requires time while the crosshair adjusts. Players with strong aim and a preference for manual targeting should still find value in sticking with manual targeting. If you prefer to switch situationally, you can toggle between the two modes using Q. If you have a strong preference for one or the other, targeting mode can also be changed from the settings menu and the toggle keybind unbound. Lock on targeting has been enabled and bound by default, so if you have a preference for manual aim or bound another function to Q, be sure to update your settings.

Granvir will continue to be developed with both manual and lock on targeting in mind. The goal of this feature is to improve accessibility, so there will be no incentives to use either targeting system beyond their own merits and player preference. Certain parts may incidentally synergize better with either system but no parts will be added to directly modify the power of either system.

Big adjustments to missile weapons have also been made this update. Due to the slow moving nature of their projectiles, missile weapons that don't immediately take down their targets upon arrival have struggled as typical time to kill is so short other weapons could finish the job before a salvo even does damage. Missile weapons with magazines have had their reload times and magazine sizes adjusted to make them more burst oriented weapons so when the salvo does arrive, you can be more confident in it finishing the job and you didn't have to spend as much time firing it.

Additionally, an error in the balancing system has been fixed. Magazine weapons that fired multiple shots over time as part of one trigger pull, many of which were missile weapons, should now deal more damage and better match their intended damage output.

2.50.0

Major Features

Minor Features

Fixes

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