Changes
Part 1 of the sect system:
Third mountain is now available.
A sect registry has been added to it, allowing you to see the current sect members, ranks, and a history of activies.
The treasure vault is now available, allowing purchasing rare and useful items with 'vault slips'.
A new set of sect missions are available, that reward vault slips.
You can now spend favour to request sect members to perform tasks, such as acquiring materials, crafting, or reforging items.
Sect promotion tournaments now run periodically, allowing you to compete to raise in ranks. Participation requires completing a certain number of sect missions first.
Added Beast Puppets in the training ground, that allow you to test yourself against various bosses from around the game.
Updated the overcraft Completion tooltip to display the player's current perfection boost alongside the current material reclaim percentage.
Added Mao Mao as a companion character once progressing far enough with the Brewers.
Added unique, realm-specific death text descriptions for characters passing away from old age.
Reworked the Entangling Concoction item so that instead of reducing power, it now inflicts weakness and vulnerability debuffs.
Added a new image framing tool to the custom character image upload screen for adjusting portrait scale and positioning in circular frames.
Added a character finder button to the world map sidebar to list and locate known characters instantly.
Added a visible outline to player characters, followers, and mounts on the world map for improved visibility.
Updated post-combat stats screen to use compact number formatting for large enemy health pools.
Updated Reputations tab entries to pan the world map to the selected location.
Added new stance conditions, such as power and enemy realm.
Flesh now grants max qi pool aswell, at half the rate of dantian.
Adjusted the entry cost for joining an expedition group with a companion-only party (no hirelings) to match the self-lead cost.
Shuffle music for combat, crafting, and exploration area too.
Improved quality of music.
Added keybinding to change the skip text key.
Crafting hall removed, and its missions folded into the Mission Hall.
Added auto-grouping to crafting techniques based on buffs used.
Fixed world map in accessible mode showing invalid locations.
Increased charisma on the faded silk robes.
Perfect crafting in beast waves now grants the recipe.
Nerfed the Firmament Sentinel.
Added even more conditions for stance rules, such as enemy realm.
Reworked the recipe details layout to be more space efficient.
Added a quest tracker to the top of the screen.
Added a new 'Usable' tab to quickly find items that can be used from the inventory.
Added the option to 'force' relationship progression events, such as Jiaohua's story.
Balance Changes
Stormcrest Drape S harmony that doubles its conversion removed.
Increased the condense efficiency scaling of the Efficient Production condensation art so it properly outperforms the Condensing art at all shared realm and rarity tiers.
Blood Moon technique Blood Reservoir stack upgrade mastery removed.
Updated Eternal Sunlight and Moonlight to deal damage on rotation, increased its stack scaling from 10% to 20%, and changed its scaling to scale off its OWN stacks.
Enfeebling Concoctions can no longer be stacked.
Increased Iron Vow droplet cost.
Bug Fixes
Fixed lower-realm mundane players visiting higher-realm markets not seeing reputation-gated items.
Fixed multiple UI, tooltip, and calculation issues related to alchemy and crafting systems.
Fixed an issue in the expedition loot dialog where returning a multi-stack item selection only put back one stack instead of the entire amount, preventing the source tile from becoming selectable again.
Fixed the research queue summary in the Vault of Infinite Reflections so that completion years and days format correctly as standard numbers rather than using compact abbreviations for high values.
Pressing the Escape key now correctly closes the soul shard delve screen when viewing the grid mode.
Fixed the auction win toast for generated sect disciples to display their proper readable name instead of their internal code identifier.
Fixed mystical region curse tooltips displaying incorrect damage previews that did not scale with the actual encounter enemy and difficulty modifiers.
Resolved multiple issues related to compendium materials, crafting UI navigation, and recipe ingredient previews.
Fixed a crash that occurred when loading a saved game containing an active sect promotion tournament.
Resolved various tooltip accuracy and interface issues across upgrade screens, buffs, and weapons.
Fixed an issue where tournament crowd chatter containing fighter name placeholders appeared in English instead of the selected non-English language.
Fixed an issue where the Hemostatic Ward talisman would incorrectly trigger and waste its cooldown when Blood Reinforcement and Blood Reservoir were already sufficient to completely negate Blood Corruption damage.
Fixed an issue where the tooltip for self-buffs like the Compression Altar's Incineration incorrectly inflated the displayed self-damage health cost by the player's damage boost percentage, making it match the actual runtime damage.
Fixed various text, translation, and UI display issues across events, quests, and interface screens.
Fixed an issue where pressing the Escape key allowed players to bypass the incursion victory reward selection screen.
Fixed a bug where technique tooltips for effects that consume buffs from enemies, such as Consume Gravity, displayed raw code placeholders instead of the correct amount, scaling, and buff names.
Fixed the Heliolunar Heartstone sublime and universe tier tooltips to display self-damage as a dynamic percentage of health rather than a flat value, matching the normal and perfect tiers.
Fixed the Feiteng Resistance quest target requirement to align with post-unified health values for the Meridian Opening realm, preventing a single Boiling Breath Pill from completing the entire quest instantly.
Adjusted the stats of Forgelord Remains to align with late Core Formation and early Pillar Creation progression, significantly increasing its health and power.
Fixed characters appearing too early in events.
Fixed misalignment between rendered ingredient quantities in recipes and the ingredients actually used (taking into account higher rarity / higher realm variants).
Fixed font issue with oversized accents on some characters.
Fixed quest cards rearranging when accepting.
Fixed mo quests appearing when the player is in bf.
Fixed damage log when damage is split to the lifeform.
Fixed combat log death attribution to be to the thing that killed it, not the last technique.
Fixed new harmonies not appearing in the crafting tournament.
Fixed inventory jumping around when removing items.
Fixed auto-battle keybinding not working after round 50.
ModAPI
Added a check to prevent mods from directly registering custom breakthroughs for the Qi Condensation realm since they are automatically generated from Condensation Arts.