- Fixed expired bid auctions so winners get the item, sellers get the gold, and losing bidders get their money back through mail.
- Cancelling an auction with an active bid now refunds the bidder by mail and returns the item to the seller.
- Bidding now updates the current bid, bidder, and timer on the Auction House without needing to refresh.
- Bidding on an auction now adds 5 minutes to the timer so other players can contest it.
- Buying or cancelling an auction now removes only that auction from the current results instead of refreshing everything.
- If an auction was already sold or removed, the player gets a clear popup and the stale auction is removed from the list.
- Auction House system messages now link the item so players can click it and see the tooltip.
- Auction posting has better failure messages, including when a player is at the auction limit.
- Random stat gear history now only compares against the same affix and power level.
- Auction House windows now use cleaner scrolling, better scrollbar limits, and gold/silver/copper icons instead of text letters.
- Auction House and system mail now automatically deletes after all items and gold have been taken.
- Mail attachments now stack into existing inventory stacks when there is room.
- Player mail keeps Reply and Delete options, while system mail cleans itself up after being claimed.
Rewards
- Quest turn-ins can now complete even if your inventory is full.
- Quest, Battleground, and Heroic+ reward caches can be sent to your mailbox when your bags are full.
- Reward messages now tell the player when the cache was sent to mail.
Hand Carts
- Added hand carts with a large 6x8 storage inventory.
- Players can build one hand cart inside their own house claim for 200 wood.
- Looking at a hand cart now shows the owner name.
- Hand carts support owner permissions, repair, dismantle, and claim protection.
- Empty carts are safe inside the owner’s claim, but carts outside the claim decay over time.
- Damaged carts can be repaired, and repair only shows when the cart is not full health.
- Cart cargo becomes lootable by anyone at low health, but pushing and management stay permission based.
- Cart controls were improved so A and D turn the correct way while pushing.
- Cart movement was improved for bridges, terrain, slopes, rubberbanding, and random release issues.
- Carts can be pushed into your own claim but cannot be pushed into another player’s house claim.
- Added the Hauling skill, which increases cart movement speed as you level it.
Combat
- Raise Dead now has a proper ability tooltip with name, instant cast, mana cost, cooldown, and description.
- Raise Dead now costs mana based on how many guardians are being raised and has a 10 second cooldown.
- Pet and guardian buttons now fade and become unclickable when you are a ghost, out of mana, or unable to use them.
- Hamstring and Purge are now unlocked by default for all accounts.
- Fleeing mobs now avoid running up or down very steep slopes.
Audio And Visuals
- Eating now uses softer eating sounds with random pitch, treble, and volume so it sounds less repetitive.
- Eating now shows subtle green and yellow plus particles above the player.
- Drowning now uses the new drowning sound when the player runs out of breath underwater.
UI And Controls
- Added the Guild window keybind on G and added it to keybind options.
- Character slots now wait for unlock data before loading, so unlocked slots should not briefly show as locked.