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Major Gameplay & Controller Update

Forest Doesn’t Care · Community Announcements · September 26, 2026

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Hi!

We’ve been working on this update for around 24 days. A significant part of that time went into things that aren’t always easy to show in a single screenshot: full controller support, navigation across dozens of different menus, third-person combat, AI, stability, loading, and hundreds of small interactions.

At the same time, we’ve added a lot of new things: graphics presets, trophies, new water interaction, sliding, new combat animations, progressive enemy wounds, interactive places to rest, more life in the forest, and much more.

As always, Forest Doesn’t Care is being made by just two people, so we’re moving forward step by step. Some of the systems introduced in this update will continue to be improved based on your feedback.

Let’s get into it.

🎮 Major Controller Support Update

This is one of the biggest parts of the update.

We didn’t want the game to simply “respond to a controller.” We wanted Forest Doesn’t Care to actually feel comfortable to play without a keyboard and mouse.

This turned out to be much more work than we originally expected. But the foundation for properly playing the game with a controller is finally here.

⚔️ Combat System Update

We’ve put a lot of work into improving how melee combat looks and feels in third person.

Third-person combat should now look significantly more polished and natural.

🩸 Progressive Enemy Wounds

Attacks now leave visible marks.

After melee hits, wounds gradually accumulate on enemy bodies.

Combat now leaves a physical history of what happened to your opponent.

🩸 New Damage Effect

We also reworked the blood effect on the player’s screen.

Instead of instantly showing the same vignette every time, the effect now gradually becomes more intense.

We like how it feels during combat so far, but we’ll be watching your feedback.

🌊 Dynamic Water Interaction

Water now reacts much more naturally to the player.

Water now also has separate quality modes for Low, Medium, High, and Epic settings.

High and Epic retain the highest water quality, while lower settings use simplified shader branches for better performance.

🎨 5 New Graphics Presets

We added five ready-to-use graphics profiles — from POTATO all the way to REAL LIFE.

You no longer need to manually go through dozens of settings just to figure out what works best for your PC.

With one click, you can choose between:

We’ve also added approximate GPU recommendations next to the presets to give you a better idea of where to start.

Every individual setting can still be adjusted manually.

We tried to find a reasonable balance for each profile, but this system will continue to be adjusted. If a preset behaves strangely on your hardware, leave your PC specs and results in the comments.

Also, Motion Blur is now disabled by default. We noticed that a lot of players were turning it off immediately after launching the game anyway.

🏆 Trophy System

A new Trophies section has been added to the character menu.

Trophies are unlocked through different activities during your playthrough:

Progress for cumulative challenges is saved between game sessions.

The menu allows you to view unlocked trophies, their names, descriptions, and icons.

This is the first version of the system. It isn’t finished yet — we’ll gradually expand it with new challenges and rewards.

🧠 AI Improvements

We’re continuing to gradually rebuild AI behavior.

We also fixed enemy hit reactions and an issue where AI could become stuck after spawning.

🪑 You Can Just Sit Down Now

Interactive sitting spots have been added throughout the world.

Sometimes the forest really doesn’t care. At least now you can sit down for a while.

Hopefully, chairs have finally stopped being one of the most dangerous enemies in the game.

🏃 Sliding & Landing Roll

Added Slide.

While sprinting, press CTRL to slide.

We also added a landing roll when falling from a height that causes damage.

🌲 The Forest Feels a Little More Alive

We’re continuing to work on making the forest feel like something that actually exists around the player rather than simply being a beautiful backdrop.

These are small things individually, but together they make the world feel much more alive.

🗺️ Map & Minimap

🔫 Weapon Updates

We updated several weapon and attachment models.

🌿 Bodies Now Clear Tall Grass

Enemy and animal bodies now automatically clear tall grass and small vegetation underneath them.

This should make bodies and loot significantly easier to find in dense vegetation.

🎒 Loot & Items

Improved and rebalanced Tribe loot drops.

We reduced the number of situations where defeating an enemy could leave the player with absolutely no loot.

Also:

🛠️ Gameplay & Quality of Life

🎥 First & Third Person

Improved the use of food, water, and bandages while playing in third person.

During these interactions, the camera temporarily switches to the appropriate first-person animation and then returns to the previous camera mode afterward.

ːsteamsaltyː Additional fixes completed while this post was being prepared:

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