Hello everyone, we’re BOLDFISH.
This update includes several adjustments to Wayfarer and Mortal difficulties, as well as Endless Mode, along with some Soul Orb and UI improvements and fixes for recently reported issues.
Optimizations & Adjustments
Reduced the HP of Boss enemies by 10% on Wayfarer and Mortal difficulties.
Combat rooms on Wayfarer and Mortal difficulties now contain one additional healing cushion.
Increased the Daoist’s HP by 20%.
Reduced shop price scaling in Endless Mode.
The Shifting Soul Orb now transforms into a random single-color Soul Orb at the start of combat.
Improved minimap icon positioning to prevent icons from overlapping.
Adjusted the Incense Stick UI position during countdowns in Trap Rooms and the Warehouse.
Bug Fixes
Fixed issues where the Sword Thrall’s Fatebound Sword would sometimes fail to deal damage or could damage multi-part enemies only once.
Fixed an issue where the Century Egg Artifact was not correctly categorized as Food.
Fixed an outdated description for the Stone Sword.
Fixed an incorrect value display for the upgraded Gu Worm Artifact.
We’re continuing to review player feedback and will keep working on balance adjustments, bug fixes, and overall improvements.
Thank you for playing and for all your feedback!