As always, make sure you save your save to the cloud or export it!
Ant God occasionally eats save files.
September 25, 2026
Bug Fixes (There's quite a lot)
Fixed issues with Discord RPC, and made it enable by default for new players (Steam-only).
If the renderer dies, we now refresh instead of letting it hang (Steam-only).
Fixed Sprite Sheets not properly showing images (Steam-only).
Fixed off-by-one errors when setting levels for Golden Quark and Octeract upgrades, occasionally happening on load.
Fixed several flickering issues that occurred in the Chroma Encabulator once players use more Ambrosia Bar Points than they can input.
"Gemini" "Cancer" and "Purple Bar Rebates" now properly distribute to the Chroma Encabulator first. This is consistent with other sources of 'added' points.
Codes no longer progress the Encabulator, only giving Ambrosia Bar Points as advertised.
In EXALT 10, TWO MIND now actually affects the Ambrosia Luck you have when calculating the specific EXALT modifier (sorry about that!)
EXALT 10 now properly factors Purple Honey Luck (sorry about that!)
Fixed an assortment of Save import issues with old saves.
Research Icons are now aligned with the proper reset conditions (more on that)
Corruption Free Levels have corrected interpolations when given partial free levels (i.e. it is no longer a debuff to get more of a Free Level if it is not an integer amount!)
TWO MIND no longer impacts the Ambrosia Luck used when computing the effects of Red-Blue Ultrafusion.
Fixed the Inscription on the Purple Gem to no longer always say +10 Purple Honey Luck
We now actually display the code usage amounts on mobile! Wow!
"Hide Maxed Upgrades" no longer blocks certain Octeract Upgrades from view
Mythos now shows in the header after you do a Transcension.
Blueberry Module "Cube^4" now works for Octeracts.
Hepteracts now show visuals correctly after unlocking them from Challenge 15.
Fixed the research cost display sometimes showing the cost as less than it truly was.
"Save Campaign Loadout" should now actually update Corruption Loadouts.
Quark Upgrades should now jitter significantly less than before (sorry about that!)
Shift+0 in Challenge 15 now works as intended.
Fixed a couple upgrade effect descriptions under the Red Ambrosia "Free Blueberry Module Upgrades" set.
Softcapped Octeract Upgrades don't glow weirdly anymore.
Fixed the saturation in general for Singularity Upgrades where saturation effects are applied to icons.
Singularity Perk "Super Start" now mentions that it gives you +1 Worker.
"Digital Octeract Accumulator" free levels now only display in code 'daily' if the player actually gained levels of that Octeract Upgrade from the code.
Fixed Obtainium calculations in Offline Progress.
Fixed the Ambrosia and Red Ambrosia Bars filling the gradients weirdly (the gradients should now be fixed as the bar fills)
Added Scheeloids and Himlies. Finally.
Quality of Life
Automations: No more regressions!
One of the major issues with Automation throughout the Singularity tier is that they would constantly regress. If you earn Automation, you should get to keep it.
Upon Singularity (any of them, including Singularity 1), you KEEP the following: - Automation Upgrades - All Researches with "Red Border", many of which give you Automation features.
- Cube Upgrades that dealt with automation (and what Cookie Upgrade 1 used to give you)
This should significantly improve the experience for early Singularity, for it is a lot less tedious now!
If we've forgotten an automation, where it re-locks later in your progression, please let us know!
Researches - Improved Iconsets + Reset Mechanics!
We've modernized the Research icons to represent their true Reset status. All icons are one of three colors (excluding the first five which are green...)
White: These reset on Ascension
Gold: These reset on Singularity
Red: These never reset. Never ever!
The tier that each Research upgrades is also displayed in the Research description.

If you haven't seen the Reset tier in-game yet, it will display a more vague "Resets upon a future reset tier" so as to not spoil anything to the player.
Certain Researches now reset less often than before:
Cube Researches past row 5 now reset on Singularity.
Quark Researches now NEVER reset!
Free Upgrades: Breakdowns!
You'll now be able to see the breakdown for all mechanics affecting free levels for Golden Quark and Octeract Upgrades, in their respective upgrade menu.

You may notice a couple things here
Level Caps?
Hourglass Free Upgrades?
You bet! All Free Upgrades (both Golden Quark and Octeract Upgrades) have a free level max. When you reach this max, and the normal purchasable levels are also maxed, you get a gold star next to the levels and additional AP (the amount you would get for 1 Golden Quark / Octeract Upgrade!)*
When you load into this new version, levels you had above the cap will be shaved off, so that players don't have a permanent advantage over others who play after this update has released.
The rationale for why the upgrades were capped: The Free Upgrades are proving to be a large differentiator for power between players, and this difference will only increase over time for new vs. old players. To make future balancing a little easier, and reduce the 'seniority' effect with Free Upgrades, we're capping them now. Most players will not experience cutoff levels.
*When you cap a Free Upgrade, the chance to get that upgrade per roll is distributed to the uncapped Free Upgrades. All upgrades are assigned a fixed weight, and the probability that you get that upgrade per roll is the weight divided by the sum of all weights. The weight of an upgrade is 0 if it is not unlocked OR it is capped.
Hourglass upgrades are now obtainable from code 'daily'. You need to clear certain EXALTs to unlock the possibility. These free levels are not affected by Free Upgrade Level Mutlipliers, but the upgrades giving those multipliers have had their text changed to reflect that.
Singularity Upgrades: Multibuy options!
The 4.3.0 update made it so that you multi buy (it removes formatting when autocorrect :shrug:) inputting the amount of levels you want to purchase. It was found that many players preferred the old system of inputting how much of a resource you want to spend, and others preferred this new system. We figured: why not both?

Inputting the value of one box automagically inputs the value for the other box. Typing '-1' works as before. If you type a number that exceeds your limit (either in levels or in resources) it will work as if you typed "-1" and display the number of levels you can buy below the input boxes.
Singularity Upgrades: AP Overviews
You can now see what your AP values are for each upgrade section
It also displays in the upgrades that you earn some AP when you max the upgrade or level it to a certain point.
The Mobile bundle size is now 10% smaller.
The Web and Steam JS bundle size has decreased by 20%.
Coming Soon.
It's a bar. It's ultimate. It's about progression.