๐ Highlights
๐ The market in your language โ item names, stat lines and search now work in every language
๐พ Companion stances โ Aggressive, Normal or Passive: you choose how your companion fights
โฐ๏ธ Ancient Runes rebuilt โ bigger, winding tombs in four shapes, and up to five cultivators each take a ring
๐ต The Tea House wiki โ a Wiki button on every screen, a search box, and 69 answers rewritten
๐ 14 new ยท ๐ 10 changes ยท ๐ ๏ธ 29 fixes โ 53 notes across 14 systems
๐ช The Player Market & Vendors
- ๐ ๏ธ Fix โ The market, auctions, vendors and item cards now read in your language. Gear names such as "Aurelian Ring of Perfect Lowly-Wanderer", stat lines and many labels were English in every language.
- ๐ New โ Search the market, the vendors and your Spatial Ring in your own language. Before, only English item names matched. A search that finds nothing now says so.
- ๐ ๏ธ Fix โ The listing picker showed locked items and then refused them. They now show greyed out with a lock, below the items you can list.
- ๐ ๏ธ Fix โ The Max stone-exchange button in the vendor view did nothing. It now opens its confirm.
๐พ Companions & Spirit Beasts
- ๐ New โ Companion stances replace Front / Beside / Behind. Pick one on the new Stance row of a beast in Soul Space. It takes effect at once, even in the middle of a fight. A beast set to Front starts as Aggressive, and one set to Behind as Passive.
- ๐ New โ Aggressive hunts any monster near you, and a monster it hits turns on it. Normal fights the way companions always have. Passive fights only your target, and fights back when something attacks it. In every stance your companion follows beside you.
- ๐ Change โ The Golden Core Bond 75 perk, Guardian, now follows the stance. Aggressive: your companion takes 20% of the damage aimed at you. Passive: you take 20% of the damage aimed at it. Normal: neither.
- ๐ New โ In Customize โ Companion, your companion's attack effect has its own colour and Weight settings. Switching or re-equipping the effect keeps them. Before, re-picking it reset the colour and Bold.
- ๐ ๏ธ Fix โ Some captures said "Captured!" but the beast never reached your Soul Space. It happened to characters who had fought before catching their first beast, and it could also swallow a mutated beast won by a kill. Those captures now save.
- ๐ ๏ธ Fix โ Send Beast now shows all five of the beast's stats: ATK ยท DEF ยท SPD ยท SPR ยท HP. SPD and SPR were missing.
- ๐ Change โ Only Ancient and Primordial mutated beasts post a sighting alert now. An ordinary Mutated sighting still draws its circle on the map.
- ๐ Change โ Dismissing a mutated-beast rumour now hides only its label. The circle stays on your map until the beast is claimed or wanders off.
โฐ๏ธ Ancient Runes
- ๐ New โ Rune tombs are rebuilt in four shapes: a line, a loop, a hub and a branching tree, picked by each rune. They are bigger, they fill the whole arena, and their halls wind between the rooms. The walk from the entrance to the boss now takes about a minute. A tomb you have already started keeps its old layout.
- ๐ Change โ Halls are much wider.
- ๐ Change โ The casket now gives a ring to everyone. When the boss room is cleared with the rune's owner present, the casket stays open for 60 seconds, and up to five cultivators each click once for their own Spatial Ring and spirit stones. The owner's ring arrives by itself. The button shows the time left and how many rings are taken. The Clan Village crypt is unchanged.
- ๐ Change โ The casket opens only while the rune's owner is in the tomb. The rune is used up the moment the casket opens, even if the owner then leaves.
- ๐ ๏ธ Fix โ Monsters no longer get pushed into walls, where they could get stuck and keep a room's doors shut. Tomb monsters also spawn clear of the walls.
- ๐ ๏ธ Fix โ In about one tomb in ten a hall ran through another room, so the casket could be reached before the rooms in front of it were cleared. In the new layouts no hall runs through a room.
- ๐ ๏ธ Fix โ From ring 4 up, an elite took the boss's spot and the boss spawned beside the casket. The boss is back in its own room.
- ๐ ๏ธ Fix โ A second Spatial Ring from the same tomb run was never saved. Every ring is saved now.
- ๐ ๏ธ Fix โ Two jade slips of the same kind and tier from one tomb run were saved as one. Both are saved now.
โ๏ธ Combat
- ๐ New โ Elite monsters are marked: a silver ring, "Elite" on their name plate, and an Elite tag in Divine Sense. Elites have four times the Spirit, heal themselves every 12 seconds and are much harder to capture.
- ๐ Change โ Physical auto-attacks, bows included, now float in red like the combat log, with orange crits. They used to float pale gold, so bow hits looked like soul damage. A physical companion's hits follow.
- ๐ Change โ A miss turned into a hit by accuracy โ a spear or bow, sect Precision or a Gale cloud art โ now says ACCURACY. Only Divine Sense's own saves say DIVINE SENSE. The odds are unchanged.
- ๐ ๏ธ Fix โ Starting a fight while another one was still running closed the fight window without a word. You are now told you're still in a fight, with a Go to that fight button.
๐ผ The Xuantian Tower
- ๐ ๏ธ Fix โ Leave Tower did nothing. The floor kept running until its timer ran out, and that counted as a death. Leave now takes you out cleanly, with no death and no cooldown, and you can try the floor again.
- ๐ ๏ธ Fix โ When Begin is refused by the 60-second cooldown after a death, the tower now says why.
โญ Nine Star Arena
- ๐ New โ World Events has a Nine Star Arena card that counts down to the weekly payout (Sunday, midnight Eastern). It unlocks once you have visited a city.
- ๐ ๏ธ Fix โ In the week the clocks go back in November, the arena would have paid every ranked player twice, and the daily resets would have run twice. Both now keep to midnight Eastern.
๐ฏ Sects
- ๐ ๏ธ Fix โ The sect missions in the sidebar now update after every fight and match the Sect Board. Tower Ascent missions never moved there, and reagent deliveries never showed as ready.
- ๐ ๏ธ Fix โ Allocating a sect tree node you couldn't afford answered with an error ("Cannot read properties of undefined"). The button now reads Can't afford and shows how much contribution you are short.
- ๐ ๏ธ Fix โ Accepting a seventh sect mission looked like it worked, and even ticked the tutorial step, but nothing was accepted. It now says you can hold at most 6.
โ๏ธ Crafting
- ๐ New โ Recipe cards say how many more you can make, counting the craft in progress and your queue. The Queue button hides when you can't make any, and the queue's MAX stops at what you can still make.
- ๐ New โ In the sidebar, a queued craft your materials no longer cover says will be skipped, and an endless one says how many crafts it has enough for.
- ๐ ๏ธ Fix โ A queued batch over 50 was quietly cut to 50. The queue now takes up to 999, the same as a direct craft.
- ๐ ๏ธ Fix โ A talisman's craft card showed the top of its Heavenly range at half of what the forge makes. The card now matches the forge.
- ๐ ๏ธ Fix โ A slow could read over 100% on its card. It now stops at 100%, the most combat applies.
๐ต The Tea House Wiki
- ๐ New โ A Wiki button in the top-right corner opens the Black Lotus informants from any screen. It glows until you have consulted one.
- ๐ New โ The Intelligence Den has a search box. Type a word to see every matching answer from all seven informants, in your language or in English.
- ๐ New โ The guide now shows new cultivators the Wiki button, and the Chapter 1 checklist row for the informants can be clicked.
- ๐ ๏ธ Fix โ 69 of the wiki's 74 answers were out of date, some badly: Dao Insight points can't be reset for free, and both gathering answers described a page that no longer exists. All 69 are rewritten, in every language.
- ๐ ๏ธ Fix โ The same old facts are corrected elsewhere too: the guided tutorial, the Sect explainer, the Huayun Vendor (it restocks every 2 hours), the tower description and the realm stone cards. The MP hover on the Daoist Path now uses the server's own weights, so its rows add up.
- ๐ ๏ธ Fix โ The "See also" buttons showed page ids like "ninestar". They show each page's name now, and the Clan Village no longer offers the Cultivation Tower it lost.
๐ Languages
- ๐ ๏ธ Fix โ Sect missions and every sect screen now read in your language. Mission cards, talisman names and the sect lines in the combat log were English in all five languages.
- ๐ ๏ธ Fix โ Monster name plates such as "R2 Ironback Wolf (High)", and the coloured lines in the combat log, now translate too.
- ๐ ๏ธ Fix โ The Divine Decree ceremony now shows a legacy beast, art or city in your language. It used to show the name and description exactly as the buyer typed them.
- ๐ Change โ A name written in plain Latin letters now stays as written in English too: "Kuilei Jie" no longer becomes "Puppet Realm".
๐ฌ Chat
- ๐ New โ Messages from the developer now stand out, with a gold row and a DEV badge.
๐ฅ๏ธ Interface
- ๐ New โ Settings โ Interface โ Compact loot box shows the small loot panel instead of the full-screen card. It stays open across hexes until you close it, and each view has a one-click switch to the other.
- ๐ Change โ Customize lists the frames and chibis you own first. A bundle frame used to sort about thirty cards down, below every frame with a price.
- ๐ ๏ธ Fix โ Gathering Array and Comprehension Stele upgrades take two materials in turn, so after one upgrade the line showed the other material at 0 and looked as if both had been spent. The line now shows both.
๐ฅ Characters
- ๐ ๏ธ Fix โ For up to 5 minutes after switching characters, some actions could still land on the character you had just left: a sect pledge, map moves, tutorial steps and more. Every request now names the character.
โ๏ธ Server
- ๐ ๏ธ Fix โ A save that failed could still report success: a Herald shop arena delivery that never arrived said it had. Failed saves now say so.
๐ Thank you for every bug report and suggestion in the Discord. Most of this patch came straight from you.