Hi everyone!
Today's patch has a ton of updates to parrying, melee attacks, how cover works, and many fixes! As always, huge thanks to everyone for reporting bugs and feedback. Those reports have made these updates possible. 🖤
We have also updated our FAQ, complete with troubleshooting for common crashes. Check out the update here: https://steamcommunity.com/app/3639070/discussions/0/587310164511701429/ Join our community on Discord to try out the latest fixes early, stay up to date, share feedback, or connect directly with the team. Join our Discord here: (Join) Thank you again, and please enjoy the latest patch.

Patch Notes #5 - Cover, Combat & Gameplay Improvements
Updated
Increased the melee parry window slightly.
Increased the parry animation slowdown when enemies attack on higher difficulties.
Updated Anton to take cover behind any suitable dynamic or static object when Manual Cover is pressed. Manual cover is no longer limited to developer-placed cover points. Auto Cover will continue to use developer-placed cover setups.
Updated and refined damage ranges for all unarmed melee attack animations.
Updated melee locomotion to be smoother.
Reduced enemy accuracy while the player is performing a takedown.
Reduced enemy accuracy while the player is behind cover.
Increased the dead body timer, except when overridden by specific cutscenes or encounters.
Updated the player vehicle to have a capped reverse speed.
Updated Black Market purchases to accept clean money when the player does not have enough dirty money.
Updated the Weapon Modification menu to display which weapons are currently equipped.
Updated enemy SUVs to continue firing when a mission fails due to the player vehicle stopping or becoming halted.
Updated player and NPC vehicle collision physics.
Updated Black Market scrolling speed.
Updated in-game internet scrolling speed.
Fixed
Fixed automatic weapon firing SFX continuing indefinitely when pausing and unpausing while firing.
Fixed revolvers, shotguns, and other weapons without magazines incorrectly losing ammunition when reloading with Reload Ammo Loss enabled.
Fixed inputs with both tap and hold functions having delayed response times depending on frame rate.
Fixed bullets not penetrating through destructible glass debris.
Fixed Anton incorrectly standing while in low cover due to rotated objects having their cover height detected incorrectly.
Fixed Anton clipping through fences when switching between cover corners.
Fixed flipping table cover occasionally preventing Anton from exiting cover from one side due to animation timing.
Fixed the Tank Top Fighter outfit causing Anton's facial texture to change.
Fixed store money not updating correctly.
Fixed enemies endlessly running toward the player attempting to grapple when a grapple was not possible.
Fixed Anton continuing to sprint from leftover input when Toggle Sprint is disabled.
Fixed Head IK remaining active during cutscenes where it should be disabled.
Fixed weapons becoming misplaced or appearing to vanish in cutscenes when entering them during certain reload animations.
Fixed choreographed music cutting out when starting or pausing due to incorrect import settings.
Fixed the Nightclub mission crowd repeatedly playing voice lines during the Bath House sequence.
Fixed a one-sided fence collider in the Warehouse mission allowing the camera to clip through from certain angles.
Fixed a specific arrow prop in Car Chase Mission 2 missing its destructible properties.
Fixed the player bouncing up and down during the Filmset Volume 2 intro cutscene due to collision with a cabinet.
Fixed Sundays incorrectly penalizing store popularity even though the store is closed.
Fixed NPCs appearing inside the store on Sundays due to installed amenity upgrades.
Thank you, and we hope you enjoy the latest update.

📸 Community Showcase
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