Today marks Sunken Realms' one week anniversary! Woot woot! This week I have been hard at work hunting down bugs and making improvements, and the list is quite extensive. It covers just about every complaint I received from reviewers. Here are just the highlights:
Dungeon load times have been dramatically reduced. My testing shows an average of 6.9 seconds, with a max time of no longer than 12
Crashes on dungeon load have been eliminated
Treasure Room mechanic has been bullet proofed. I haven't seen or heard of it failing a single time.
Climbing / Mantling has been overhauled and works near perfectly on any surface.
Added a button from the pause menu to get the player unstuck if they get stuck behind something or manage to clip through a wall, etc.
Toned down the movement of Glis (the will-o-wisp light) so she isn't so distracting.
Tightened up character movement so it's much more responsive
Added the ability to remap WASD
Numerous improvements to combat and enemies
Players are very happy with the rapid fixes and continue to help me improve the game. I have a few more things to improve before I move onto new features. Stay tuned!