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Update: 1.0.210

Approximately Up · Community Announcements · September 25, 2026

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Hey guys! A new update, 1.0.210, is out!

- Added a new component: Ramp Gate / Ramp Nanogate
- Added a new component: Personnel Door / Personnel Nanodoor
- Added a new component: LED Text
- Added a new component: Speaker — similar to the Beeper, but with 23 selectable sounds and One-shot / Repeat modes
- Added a new component: Small Holographic Display
- Added a new component: Medium Holographic Display
- Added a new component: Large Holographic Display
- Added a new component: Extendable Damper
- Added a new Pitch knob to the Beeper, allowing you to adjust the sound pitch from -5 to +5
- Added "Indestructible joints between components" to World Settings, allowing you to have more fun in Creative mode without worrying about joints breaking
- Changed the Red Alert Light to operate in two stages: input values above 0.333 turn on only the light, while values above 0.666 turn on both the light and sound
- Nerfed the "Candy Bouquet" mission by increasing the time limit from 30 to 33 minutes
- Fixed player ping arrow rotation on mirrored blocks
- Fixed shadow acne when Shadows Sampling is set to Low
- Fixed the Beeper manual
- Fixed sticky areas on the mirrored version of Glass Half Curved 6
- Fixed rotation of the mirrored Ducted Fan
- Fixed a one-frame flicker when mirroring a block
- Fixed Outcast Polar Anchors not burning cables
- Fixed a fairly major fuel-mixing bug that could cause fuel to "disappear" or "multiply" inside pipes, resulting in strange acceleration and throttle behavior when restricting fuel flow
- Typing text into a label will no longer trigger keys bound to other actions
- Enabling "Unlocked all planets" in World Settings will now permanently unlock the Black Hole Tunnel and the Mini Wormhole between Twins
- Rewinding time will now always disable Fast Forward and reset the simulation speed to normal
- Increased the number of labels throughout the game
- Clamped the maximum wind strength experienced by the player while inside the gravity field around a base in Building Mode. This means that when building on a base with extremely strong wind, you will no longer hear it at an annoyingly high volume
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