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A Note from the Wasteland

D.E.C.A.Y. · Community Announcements · September 25, 2026

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First of all, I want to say thank you to everyone who has supported D.E.C.A.Y. in Early Access. Thank you for your reviews, feedback, ideas, and suggestions, whether you share them on the forums or in your game reviews. I read all of them and do my best to take them into account as I continue working on the project. Many of the changes and improvements you see in the game are made possible thanks to your feedback.

Work on the next update continues. This time, a lot of effort has gone into something that may not always be noticeable in screenshots, but can definitely be felt in the headset - a major optimization pass for the Wasteland. The entire open-world level has been extensively reworked and optimized. On our test PCs, performance improved by approximately 30–40%. Even in the most demanding areas - for example, on high ground overlooking almost the entire Wasteland - we managed to achieve an improvement of around 20–25%.

But optimization is far from the only change. The Wasteland is becoming even more populated and unpredictable. In the upcoming update, gangs will appear on the surface for the first time, exploring the area and getting into fights with other inhabitants of the Wasteland. Now, not every gunfight you hear somewhere in the distance will necessarily have anything to do with you.


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And here’s a small preview from the upcoming update. Sometimes it’s nice to just step aside and watch someone else do the dirty work for you. But you can never be sure that once they’re done with each other… they won’t come after you next.

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