
A new Public Beta update is now available! This build focuses on Career economy balancing, vessel persistence, ship handling, mission improvements, UI fixes and world polish.
💰 Career & Mission Balancing
📊 Rebalanced Credit rewards across Career levels based on the first gameplay statistics and player feedback.
📍 Ferry, Pilot, Inspection, Repair and Tourist missions now award XP and Credits based on mission distance.
⛴️ You can now request another Ferry mission while remaining docked at the ferry terminal with the small ferry.
📦 Fixed a rounding issue where loading exactly the required number of containers could prevent a Merchant mission from recognizing the cargo as loaded.
💾 Career Vessels & Save Games
🚢 Career vessels now save individual fuel level, hull condition and custom vessel name.
🛟 Career vessels currently retain a minimum of 5% fuel and 5% hull condition to prevent situations where a vessel becomes unusable. A more complete gameplay mechanic is planned for the future.
⚓ Ship Handling
🔄 Reduced rudder effectiveness when going astern on shaft-propelled vessels.
⚙️ Added vessel-specific parameters for propulsion type, deceleration effectiveness and crash-stop behavior. Not yet configured.
🛑 Reduced speed smoothing for more accurate stopping and crash-stop behavior.
🎛️ Further adjustments to rudder behavior.
🧑✈️ Tutorials & Missions
🎯 Updated the Mission Location Helper with a new design.
📝 Additional text when mission targets are displayed.
📻 Simplified Ship Handling 1 to prevent progression from getting stuck when an action was already performed before the corresponding tutorial step.
⏱️ Removed unnecessary wait times from Ship Handling 1.
📍 Mission indicators now display distance in meters or nautical miles (NM) and use different colors for missions and tutorials.
⛴️ Simplified the Wittow Ferry transport location to avoid confusion.
🖥️ UI, Controls & Localization
⚓ Fixed the Docking and Autopilot panels not appearing when starting on foot.
🗺️ Fixed an issue where the HUD minimap could take input focus and change the active input configuration.
⌨️ Fixed missing translations in the Keybinding Menu.
🌍 Improved localized UI elements and Cyrillic font support.
💬 Added a Discord button to the Main Menu.
📋 Improved UI resizing for menus with larger numbers of entries.
🌍 World, AI & Visual Improvements
🤖 AI vessel speeds now vary slightly while operating freely.
⛵ Adjusted the AI route at Ralswiek to reduce collisions near the yacht berth.
🌤️ Fixed incorrect sky positioning on the Dover map.
🌊 Adjusted water depth and fixed seabed flickering in Dunkirk.
🏭 Fixed a flickering building in Peenemünde.
🛟 Reduced excessive banking of the small Rescue Boat.
⛴️ Adjusted vehicle movement height on the Large Ferry ramp.
🛳️ Adjusted the Pilot boarding ladder on the Cruise Ship.
⚙️ Additional Improvements
🛏️ Weather now changes appropriately after sleeping for several hours.
🧹 Removed obsolete assets and references that could cause internal linking and data-table issues.
⚙️ Benchmark video settings are now only updated following a major game update.
❤️ Thank you for helping us test the Public Beta! Your feedback and bug reports continue to help us balance Career Mode, improve stability and prepare these changes for the main Early Access!
🔑 How to access the Beta Branch:
Open your Steam Library
Right-click on Professional Ship Simulator → Properties
Go to the Betas tab
Select Open - Beta from the dropdown menu
Close the window – Steam will now automatically download the Beta version