Livery Editor
The first iteration of the livery editor is coming out of alpha and moving to the main version!




Liveries by Cult & Bloonta
1000 layer limit - subject to optimization; may be expanded in the future
Equally convenient for both gamepads and keyboard & mouse
Lock camera focus on a specific layer
Protosharing: import/export liveries and paint schemes via files
Mask layers: substract mask; intersect mask will be added in the future
Thousands of stickers to choose from
Copy layer settings: color, size, position
Highlighting of the sticker being edited shines through all layers
And many other improvements and new features!
Layer groups
Custom stickers - saving groups for later reuse
Body part mask
Rebinding editor key binds

Physics Changes
All physics changes accumulated in alpha version are also moving to the main one.
The suspension link configuration for all vehicles in the game has been redesigned. The behavior of suspension camber during weight transfer has been adjusted.
The FFB system has been reworked: steering feedback is now cleaner and more informative. Steering wheel wobble while stationary and in turns has been minimized.
FFB behavior in the near-zero range has been improved.
The tire model has been refined: grip behavior is now more predictable both at the threshold of loss of traction and after the transition to sliding.
Vehicle behavior over uneven surfaces has been improved.
Suspension rolling compensation has been added. It applies angle settings with minimal distortions that occur when its parameters are changed.
Some of your suspension settings may have been affected by the changes described above, which may require you to adjust the suspension parameters on your cars. Sorry for any inconveniences!
Regulations System

A unified system for verifying that vehicles comply with competition regulations has been created
Regulations presets have been created
Option to select a regulations preset for an online room
All regulations in Career mode have been updated to the new system
The regulations are applied in duels
Complete customization of regulation presets for online rooms
Regulations for the asynchronous TOP-32
Assist type check when entering competitive modes
Wheel parameters limitations based on car weight
Power-to-weight ratio
Graphics
Added ambient occlusion in graphics settings
Car Market
Significantly sped up car generation process
Interface
Added support for nicknames with tags in chat
General UI updates across various menu sections
Loading screens have been updated
Fixes
Fixed an issue where you couldn’t start a test drive at the car market if a car without installed parts was selected in the garage
Fixed an issue where the engine sound was missing during a race after switching cars in the pre-qualifying round of the career mode
Fixed an issue with the assist changing when switching control schemes during a race
Fixed an issue with the drift school loading indefinitely
Fixed leader disqualification due to collision caused by the chaser
You can share your feedback here:
[dynamiclink href="https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/"]
Thank you for staying with us!
CarX Drift Racing Online 2 Team