As chosen by the Update Poll, the third part of the Interface Update is up! Following some hiccups with trying to change the Theme/Windowskin of the entire interface to allow for novelty or disability-assisting ones, I still managed to cram quite a lot of long-requested changes, fixes and improvements to the interface! About 1/3 of the way to finalizing the game's UI, so keep those suggestions coming!
Changelog
Added a Continue button to the Title Screen to quickly load into your last played World
Added compatibility with AZERTY and other non-QWERTY keyboards!
Magical/Item Effects are now shown in the HUD instead of only on the Status Menu
The All Perks list in the Skill Menu is now sorted better, and puts newly learned ones at the top tagged with NEW
The Equipment Window now shows the primary stat of each equipped Item in their slots, plus their Durability (if they aren't multiples like Projectiles), toggleable off!
The placement grid for building is now universal between all building types. Please let us know if you liked this change or not!
Worlds now save and display when they've been created and last-loaded, and are sorted based on that on the Title Screen
You can now choose to toggle specific floors in dungeons in the Map Menu
You can now choose to toggle specific locations in the overworld in the Map Menu
You can now save and load character creation presets, and even share them with your friends and enemies! How long until we get a third-party character editor/visualizer?
You now see both the base info of a Spell you're creating plus how it'll actually be if you cast it!
Added 2 new Themes to the game's files: High-Contrast and Final (Fantasy). Unfortunately they cannot be changed in runtime and must be modded in by renaming their folders to Theme
Added missing stylization for horizontal scrollbars, as seen in Item subtype tabs, plus adjustments to related elements
Adjusted the positioning and neighboring of all Appearance Editor windows in Character Creation
Slightly optimized the lag in the Character Creator, especially when changing Class/Equipment
Small adjustments to the Spell Creation window, Title Screen's New World Size window, Container/Barter Comparison window, and more
The sorting of the Skill List is now saved when you close it
You're now warned that using the Steal Service from NPCs can cause their death
You can now set the Autosave Timer to 0, disabling it
More misc fixes and improvements to details of the interface in general
Updated the credits to include fan-contributions!
Bandits can now generate with lockpicks instead of potions, so up their banditry, based on their race too (goblins have more lockpicks, satyrs less)
Expanded the effects of the Friendly Strikes Ring so that it covers more harmful effects like Drain, Inflict, Impact, etc.
If you ask for the Leader of a Faction, and it has none, but it has Superiors, NPCs will say what the nearest Superior is
Improved the description of projectile items to include the materials they're made from
Made the tie in a lot of hair styles have the proper burlap material set
Made the toggling of beards and ears more consistent for heavy head armor vs light head armor (hats)
Only Items carried by you will have their owner reset to none when they break
The Devil Spire is now flooded with blood, have fun!
The Gather/Steal Item magical Effect will no longer work on yourself, so you don't take one of your Items and immediately put it back in your Inventory
You can now use the Death Escape option even if you have the Mana to Blood Ring
You now need to have the Breathe Effect on you in order to play the Fife if you're an Undead (skeleton)
Fixed a bug with setting Elves, Trows, Dwarves and Halfling's local Factions
Fixed a couple typos and odd characters in the Lorebooks
Fixed a lot of checks for specific Combat Styles (Shield, Two-Handing, Dual-Wielding, etc.) not working, like for example to trigger Skill Perks
Fixed Arachnid carapace and eye colors changing randomly sometimes
Fixed Dodging also training Acrobatics instead of itself more
Fixed previously destroyed Factions on world-regeneration still being destroyed on the fresh world
Fixed Satyr-infested dungeons possibly being turned unto Undead ones incorrectly
Fixed some broken models for non-Equipment Items equipped in the offhand
Fixed weapons' RNG generation being reversed for their max_durability
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.