General
Changes: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses.
Changes: The layout for comparing three implants in the arsenal has been refined.
Changes: Operations no longer generate more than one soldier rescue mission at a time.
Changes: A new formula for calculating experience and rewards in operations has been implemented. Heroes receive more experience at lower levels and less at higher levels.
Changes: You can now add active skills directly from the talent tree of the corresponding class.
Fixed: When selecting a favorite item in the arsenal while selling items, the selection would be deselected from the hero’s equipment.
Fixed: Fatigue, total health, and current health were displayed incorrectly in the unit menu.
Fixed: The display of monsters’ health and armor in the bestiary.
Fixed: Operations did not take into account heroes’ equipment bonuses for experience gains.
Missions
Fixed: Texture sizes in mission “Point and case”.
Fixed: Texture sizes in mission “Even Deeper!”.
Fixed: Wrong enemy levels in mission “10th Symphony - Heroic”.
Fixed: No class recommendation on mission card for “Assault on Crystalloid headquarters.”.
Fixed: Credit reward size in mission “Trapped”.
Fixed: Unlootable chest in mission “Trapped”.
Fixed: Split the “Behind closed doors” mission in two, was too long.
Fixed: Broken Phantasma animation in mission “Sometimes They Return“.
Fixed: Camera in mission “Dangerous Tunnels”.
Fixed: Texture sizes in mission “Giant Slayer”.
Fixed: Texture sizes in various missions of the “The Darkest Dungeon”.
Added new boss fight POI for Lampurator enemy.
Added equipment rewards for sweep missions with bosses.
Added additional missions for the alien ship sweep POI now 15-24lvl.
Adjusted levels for crater sweep POI now 22-30lvl.
Balance
Sigma-Parasitus Boss: Critical damage has been reduced from 150% to 125%, and total damage has been reduced by 15%.
Hyperion Boss: Damage has been increased by 15%.
Zygota Boss: Damage has been increased by 25%, and health has been increased by 15%.
Alpha-Parasitus Boss: Critical hit chance reduced from 30% to 20%; critical damage reduced from 200% to 175%.
Trinity Monster: Health reduced by 15%.
Combat
Changes: The “Ammo Reserve” ability no longer increases the hero’s initiative to the maximum.
Fixed: The “Deep Penetration” passive ability was removing the armor-ignoring effect from the “Bayonet Charge” active ability.
Changes: Necronoms were not dying from player abilities that do not require action points.
Changes: The “Panacea” effect was not consumed upon reaching 20 units if there were no detrimental effects to remove.
Changes: The “Advanced Cooling” ability now blocks the “Crazy Soldering Iron” talent (there was previously a skill conflict).
Fixed: Certain skills that require leveling up (“Pitcher,” “Everything Under Control,” “Soul Collector,” and others), which add effects when a condition is met, were not adding effects to active skills.
Fixed: The “Advanced Interface” ability sometimes failed to increase the maximum number of “Fiery Brand” effects from 10 to 15.
Fixed: The “Silent Assassin” ability worked with any ability.
Fixed: The “Sprinter” perk did not work after the first battle in a raid.
Sound
Fixed: Gunshot sounds for Centurio.
Added: Sound for Androctonus’s “Pheromone Exchange” ability (was not playing).
Fixed: Sound volume when leveling up multiple fighters simultaneously after operations.
Fixed: Volume when negative effects (poison, burning, acid, bleeding) are upgraded simultaneously.
Fixed: Footstep sounds in side missions in the lava caves.
Fixed: Music transitions for the Great Glacier and the final boss battle.
Fixed: Incorrect music for certain locations in some story missions and the Darkest Dungeon.
Miscellaneous
Work is underway to improve the game’s Chinese localization. Part of the main story dialogue has been fixed.
Various localization fixes.