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Future Game Plans Preview!

Space industrial empire · Community Announcements · September 25, 2026

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Hello everyone! Xiao Mang here!

Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first!

Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed.
From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support!

2022


Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up...
It was your encouragement (and pushing) that kept me going!

https://store.steampowered.com/app/1649730/_/

2023


I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio...
I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention.

https://store.steampowered.com/app/2423620/_/

2024-25


A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game...
The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.)

https://store.steampowered.com/app/2776450/_/

Every game Xiao Mang makes:

At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.)

Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the years, I've found that as long as you study carefully, there's always a solution that reasonably balances everyone's needs.

In terms of completion, every game Xiao Mang makes is completed fully and completely within my current abilities. I never leave projects unfinished. Even if it doesn't make money, even if it loses money, I never run away. Because you've already given me more than enough support. My persistence now is more about the pursuit of the games themselves, and not letting you down!

Forgive me for writing another essay. Taking this opportunity to express some feelings, and also preview future plans:

First, I will fully complete our new game Bandit Simulator TD.
The name might not be the best (can't change it now T . T ). The version tested at the last Next Fest wasn't comprehensive enough either.
With your feedback and pushing, the version launching on October 12 will be vastly different from the demo.
Xiao Mang not only fixed the pain points you reported, but also introduced many fresh systems and gameplay.

https://store.steampowered.com/app/4267800/_/

Second, I may not be fighting alone anymore. I've teamed up with more partners. I'll stick to what I'm good at.
Coding/art — things I'm not good at, areas where I gave you a poor experience — I'll let more professional people handle them!
This way, everyone gets a better experience, worthy of the price you pay for each product!
Later, a sequel to Xiuzhen Idle, a new Multiverse-style game, will also begin the project development process.
And an interesting incremental cultivation mini-game. The store page might meet everyone next month!
In short, Xiao Mang is about to go all out now. Before AI games crush me, I need to stand on my own!
I will live up to everyone's support!

I hope by this time next year, you're still with me, happily playing my little games!

Wishing you and your family a happy Mid-Autumn Festival!
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