Day 1 Patch
Thank you everyone for reporting your bugs in the Discord! We are making our way through as many as we can to get the game more stable. We will continue to fix bugs and optimizing the game so you all can enjoy the game properly. We will have another new patch for all of you tomorrow as well!
Fixes
- Fixed default controls for Steam Deck
- Plants no longer accidentally grow the default sigil
- Multiple formatting issues with text helpers , etc
- Wheel & Hermit visuals fixed
- Fixed issue where water background scroller had an offset that kept it offscreen when the player was teleported.
- Mana regen numbers don't fight (normal number v overcharge) anymore
- Kill counts no longer double count
- Kill counts now save for the first run
- Coffee got tired of teaching players about potions (Potion tutorial is no longer stuck in a loop).
- The gems in the spellbook should filter things appropriately
- Achievements now correctly fire on victory.
- Matcha is no longer twinning after starting act 3
- Dark Chicha recipe is correctly linked to its radish.
- Removed empty ingredient that could cause Trouble™
- Fixed Poppet Master description key
- Fixed possible hardlock when the player died at the same time they fell off a cliff
- Fixed Delayed Gratification appearing multiple times in upgrades
- Fixed candles unlit texture
- Fixed grammatical errors on multiple spell upgrades
- Fixed missing voice lines
Enhancements
- Settings menu layout
- Added code to prevent NPCs from getting stuck in/after a reposition
- Prevent players from escaping the fishing tutorial with the 'esc' key
- Save after arrive in circle to a) secure save state, and b) update stats
- Hide draw accuracy if you've not drawn any lines
- Shrunk click area for level up cards
- Improvements to the touchscreen/pen/mouse system
- Disabled steamworks in the unity editor
- Movement stablizations
- Shrunk LevelUpCardInfo title text