The last several weeks I've worked almost exclusively on multiplayer stability. We've run several test games and this new version is a 10x improvement over the previous version.
We will continue to run these developer multiplayer tests so if you are interested in playing along, please let me know!
Big thank you to Adeptus AnonyMu5 & Rawhide Kobayashi for playtesting the game with me for many hours of the last few weeks.
Weapons & Equipment
Added Axe
Added Two-Handed Grip to the Axe
Added Alternate Grip Types for Melee Weapons
Improved Loading Shells into Shotguns
Reduced the amount of Motion Controller movement required to close the Break-Action Shotgun
Reworked Grip Distances for Weapon Socket Components
Fixed Auto ADS on Pistols not working correctly for Clients
Improved reliability of Auto Pistol ADS
Multiplayer & Networking
Added Predictive Interpolation Mode toggle for nearby Replicated Physics Actors
Added high-priority replication for Items when hit by Physics Objects or when Gripping Mags from Inventory
Revised NPC Movement Replication and Physics Simulation modes
Added multiple quality levels for NPC Net Update Rate and Priority based on distance from Players
Fixed Grasping Hands and Held Items not staying connected to Motion Controllers on Clients
Fixed Grasping Hands getting stuck in a pose when dropping non-Replicated Objects
Fixed Items momentarily disappearing when placed on the ground for Clients
Added a fix for Client Inventory Items being left behind after disconnecting
Fixed other Players' Vests highlighting when their Grip overlaps the Vest
Fixed a Chaos Physics collision crash on Clients when an Actor is destroyed on the Server before being destroyed on the Client
Smoothed NPC Grenade Throw movement for Clients
Added proximity-based performance optimizations to Remote Player Meshes and Movement Components
Optimized Inventory Overlap Components for all Remote Players
Added alternate Shirt Colors for each new Player
NPCs & AI
Soldiers now perform random behaviors while in Defend and Flee states
Balanced NPC Difficulty and Spawn Amounts across all Levels
Improved NPC Movement Replication and Physics Simulation
Alien Fireballs now explode after a single hit
Fixed Alien Fireballs persisting after the Alien dies
Vehicles
Improved Vehicles launching when entering on high-ping servers
Fixed Vehicles flying when entering for Remote Players
Hid Leg Bones when Driving
VOIP
Added Occlusion for VOIP
Fixed VOIP being disabled while inside Vehicles
Fixed VOIP becoming completely disabled after Loading a new Level
World & Environment
Added Wind Sound FX to Snowy Trees
Fixed Collision on Barbed Wire and Road Block Meshes
Fixed Float Screen Light being enabled by default when a VR Player loads into Multiplayer