EARLY ACCESS 0.60.2 - Performance fixes and small tweaks.
Read the original on Steam ↗- Added missing Unranked Competitive mode button. You can now battle with balanced fighters against your friends' teams.
- Added a new Roster button to clear Academy and Training assignments.
Fixed
- Fixed post-match screens showing incorrect Gold or Renown before difficulty scaling was applied.
- Fixed Steam achievements failing to recognize career totals from fighters that were no longer owned.
- Fixed rotating class tournaments selecting real fighters far above the intended round level.
Performance
- Improved menu performance by caching fighter abilities, appearance validation, team previews and inactive tabs.
- Reduced loading hitches in Roster tables, League Leaders and the campaign Continue flow.
Balance
- Buffed Mirage offensive abilities by approximately 15%. Twin Reflection afterimages now deal 55% damage.
- Mirrored Riposte damage increased from 30 to 35.
- Sentinel basic attack damage increased from 18 to 20.
- Berserker basic attack damage reduced from 20 to 18.
- Blizzard's projectiles damage reduced from 10 to 9. Everwinter's projectiles damage reduced from 12 to 11.
- Sentinel basic attack animation improved.
- Tournament center coouldown incrased from 2 to 4 weeks (previously 5)
- Chaos Thunder AI now distributes fights more fairly. Teams that join an existing 2v1 will eventually seek an uncontested opponent instead of permanently focusing the same team.
- Added decimal rolls for Shiny Catcher and other staff members (example a Shiny catcher with 2.5/5000 shiny bonus).
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