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v1.0.2 Update Notes

Bait Soul · Community Announcements · September 25, 2026

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Hello everyone, we’re BOLDFISH.

Thank you for all the feedback you’ve continued to share with us over the past few days. We’ve been closely following your gameplay feedback and the issues you’ve encountered. This update focuses mainly on adjustments to several Soul Orb and Artifact mechanics, enemy HP in Stage 2, and the enemy HP scaling in Endless Mode, along with fixes for a number of issues that could interfere with normal progression.

Some changes still require additional testing and verification, and we’ll continue working through them based on how they perform in actual gameplay.

Here are the changes included in this update:

Optimizations & Adjustments

Soul Orb Adjustments

Bug Fixes

We’re continuing to collect and review your feedback, and we’ve already noted a number of areas that still need further adjustments and improvements.

Some issues can be addressed quickly, while others involving overall balance and game mechanics require more testing. We’ll continue working on the most noticeable issues while doing our best to preserve the existing gameplay and build variety.

If you encounter any new bugs, or have further feedback regarding difficulty, builds, or other mechanics, please continue to let us know.

Thank you for playing and for all your feedback. We’ll keep working on Bait Soul.

— Bold Fish —

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