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Portalborn — Elite Fights and Fixes

Portalborn · Community Announcements · September 24, 2026

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Hello again!

A smaller update this time, mostly fixes — including one that had been quietly telling players the wrong numbers for weeks.

Celestial Rift's elites are finally elite

Three monsters in Celestial Rift — the Corrupted Sentinel, the Corrupted Keeper and the Void Manifestation — were always meant to be elites, but a gap in how authored portals are built meant the flag never reached them. They have been fighting as ordinary monsters since the portal released.

They now fight as intended:

Marked ★ Elite ★ in the room
Tougher and hitting harder, and able to take a bigger bite out of you in a single round
Worth more experience
A 10% chance to drop an Uncommon Shady Lootbox, with gear generated at your level when you open it

The monster card was lying to you

The Level, HP and Attack shown when you examine a monster were calculated separately from the actual fight, and had drifted apart. Anywhere a zone modified its monsters — the Mid-Autumn Festival, or a monster caught in a surge — the card showed numbers you would never meet. The festival's moon-eclipsing toad displayed 438 HP and 36 attack while the fight used 219 and 25.

The card now reads its numbers from the fight itself, so what you see is what you get. It also lists an elite's own drop.

Other fixes

Lootboxes now show their proper Chinese name everywhere, including boxes you have already bought (中文)
"You purchased a Uncommon Shady Lootbox" is now "an Uncommon"

As always, thank you for the reports — several of these came from looking into things you noticed.
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