Mercenaries,
Major Update 1.0.2 is now live!
This is one of our biggest updates since launch, bringing a major campaign progression rebalance, the new Exoskeleton armor type, rookie class selection, new character customization options, four additional localizations, numerous quality-of-life improvements, and a large set of fixes based on your feedback.
To celebrate the release of Update 1.0.2, Warhounds is now 20% off for one week only.
Here’s everything included in the update:
Major Update 1.0.2
Meta-economy improvements: Rebalanced the campaign progression for a smoother and more balanced experience.
New armor type – Exoskeleton: This late-game armor can be found in loot or purchased on the Black Market.
Rookie class selection: Added the ability to choose a class for your rookies—by popular community request.
New localization support: Added 4 new languages: Portuguese (Brazil), Korean, Japanese, and Turkish.
New character editor items: Added various patches, armor kits, and a new headgear option.
UI & Quality of Life:
Improved the shot accuracy calculation window.
Added a countdown timer until the Black Market closes.
Added a marker to loot-containing grid cells.
Added progress bars for recon operations and covert missions.
Added Injured and Tired status duration display in the hangar post-mission.
Refined the strategic counter at the end of the campaign.
Added the option to skip the tutorial on subsequent playthroughs.
Added pop-ups explaining how to find the Character Editor and how the Da’amat Power counter works.
Layout fixes for the Steam Deck.
Added audio cues for successful mission completion.
Bug Fixes:
Fix for Rescue mission rewards not being issued.
Fix for a bug with the spawning of Joint Operation missions.
Fix for several issues affecting random events.
Fix for various script, object, and grid cell errors on regular and story missions.
Fix for specific bugs related to city recon operations.
Fix for a number of interface layout and display errors.
Fix for specific issues with the scanning mechanics.
Fix for a bug causing tutorials to re-trigger across multiple missions.
Fix for the character ability reset button functionality.
Fix for an error leading to instant death after losing a knife fight.
Fix for the functionality of the following abilities: Bullet in the knee, Health Check, Medical Practice, Double shot, and I’m covering.
Fix for pop-up overlapping issues and bugs causing them to appear on incorrect screens.
Fix for inverted colors in the Character Editor.
Fix for the behavior of certain abilities inside smoke.
Fix for a global map cursor issue on Ultrawide monitors.
Fix for incorrect drone ability displays in the meta-mode.
Fix for specific issues with Julia's incorrect voice lines during missions.
Fix for accuracy calculation discrepancies on lines of sight.
Fix for specific bugs with saving statuses during save and load operations.
Fix for manual extraction being allowed on story missions (now disabled).
Fix for VFX on the drone's self-destruction.
Fix for missing taser weapon for the player-controlled Cai Shen squad.
Fix for UAV filtering issues in the cargo hold.
Fix for specific issues with zone highlights.
Fix for specific enemy behavior bugs.
Fix for specific animation errors.
Fix for specific SFX errors.
Fix for specific localization issues.
Thank you to everyone who has been playing Warhounds and sharing feedback with us. A number of changes in Update 1.0.2 came directly from community requests, and we’ll continue improving the game based on your reports and suggestions.
Warhounds is 20% off for one week only, so now is a great time to jump in or bring a friend into the fight.
See you on the battlefield!
[dynamiclink href="https://store.steampowered.com/app/3929470/Warhounds/"]
