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Seafarer: The Ship Sim - Full Release Is Here!

Seafarer: The Ship Sim · Community Announcements · September 24, 2026

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Ahoy, Seafarers! 

 

The lines are cast off, and Seafarer: The Ship Sim is officially leaving Early Access and setting sail into Full Release! ⚓  

A lot of our focus over the past weeks has gone into getting Full Release ready, and we hope you'll find that many of your comments and the issues you raised have been addressed along the way. 

Our work doesn't stop with today's release either. Further down, we'll also share what we're already working on for our first updates after launch. 

But before heading to the Full Release content, we want to let you know: 

Thank you for shaping Seafarer.  

Early Access gave us the opportunity to build Seafarer alongside people who were willing to tell us very clearly what worked - and what didn't. 

Your bug reports, suggestions, reviews, Steam discussions, Discord conversations, and other feedback have helped us identify problems and decide where our attention was needed most. 

Please keep telling us what you encounter. You can share your feedback and bug reports here on Steam or join the conversation with us on Discord. 

Whether you've been aboard since the beginning of Early Access or are setting sail for the first time today: 

Thank you for being part of Seafarer. 

  Watch the launch trailer: 


▶ Watch on YouTube

And now: here's what's new in Full Release. Eight new missions to discover 

Your next assignment might start in a familiar harbour - or somewhere out on the open sea. 

Four new main missions are available in harbours: 

There are also four new side missions to discover while travelling the open sea: 

Keep an eye out during your voyages. Not every new assignment begins at the harbour. 

More rewarding voyages and earlier unlocks 

We've rebalanced mission rewards, including increased rewards for special and campaign missions. 

We've also moved two important career unlocks forward: 

This gives you earlier access to more of the systems available during your career. 

Replay missions in Quickplay: 

Finished a mission you'd like to play again? 

All campaign missions and three special missions can now be replayed through Quickplay. 

Once you have completed an eligible mission in single-player, it becomes available to revisit in Quickplay. 

Return to a favourite assignment whenever you're ready.  

Trading and cargo improvements 

Trading and cargo handling have received a further balancing and improvement pass for Full Release. 

Among the changes: 

Fine-tune your vessel controls 

You can now configure separate dead zones for steering and throttle, giving you more control over how your vessel responds to controller input. 

On PC, Push-to-Talk can now be rebound, and we've corrected several input prompts and menu interactions. 

Localisation improvements across all languages 

We've reviewed and revised the localisation across all supported languages, improving wording and checking for consistent maritime terminology throughout the game. 

This includes revisions to campaign text, system terminology, interface text, and several language-specific voice-over and text issues. 

Full Release Fixes & Improvements 

Alongside the new content and features, Full Release includes a wide range of fixes and improvements across missions, trading, multiplayer, UI, audio, performance, and stability. 

Here are some of the most notable changes. 

Mission blockers & stability fixes 

Campaign & Mission Progression 

Cargo & Mission Recovery 

Multiplayer & Mission Crashes 

Additional mission & Quickplay improvements 

Trading & cargo 

Multiplayer 

UI, controls & menus 

Audio & dialogue 

Stability & performance 

Steam & PC-specific fixes 

What happens next? 

Full Release is an important milestone for us, but it is not the end of our work on Seafarer. 

We already have additional improvements planned for our first update following release. 

Week 1 - UX, guidance & campaign improvements 

For our first post-release update, we are currently planning a broader quality-of-life and usability pass. 

Our current focus includes: 

These changes are not part of today's Full Release build and are currently planned for the first update following release. 

We'll keep you informed as that update gets closer. 

 

 

Thank you for being part of this journey and as always fair winds and following seas. 

Now, step aboard, take the helm and enjoy Seafarer in Full Release!  

 

Your Seafarer Team  

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