Citizens, a new State Maintenance Directive has been issued.
The following adjustments, optimizations, and corrections have been approved for immediate deployment.
\[Major Updates]
Special soldiers, such as IntelliExplorer A20 and Miralisse Novarin, will no longer randomly get negative general and combat traits.
Improved the Temporary Assignment and Auto-assignment logic so that soldiers properly go back to previous tasks after completing a temporary one, and, when idle, choose a task that is a better fit for them, including Mining, Logging, and Gathering.
Improved hauling logic:
When resource-producing buildings reach full storage, soldiers working at the Resource Transport Station will now spread out and collect resources from different buildings instead of clustering together.
Transporting resources from the Resource Transport Station to the Warehouse no longer requires the station to be Level 2. Resources can now be transported as soon as a has been built.
If a soldier's hauling task is interrupted, the carried items will now be sent directly to the Warehouse instead of being dropped on the ground.
Adjusted the ratio of male and female soldiers appearing in combat.
Adjusted the attributes and drop configuration of goods available through the Trade Port, and removed several goods that were particularly harmful to soldiers.
Added support for NVIDIA DLSS 4.5 Frame Generation and improved logic for better overall performance. Leaders are recommended to update their graphics drivers to the latest version.
\[New Content]
\[Combat]
Added 3 new battles to the Sector 1 - Elysia.
\[Improvements & Optimizations]
\[Combat]
Increased the activation speed of the Medic's Healing Grenade skill.
The State has enacted a new decree establishing a strict minimum “Usain Bolt speed” requirement for all soldiers en route to revive a downed Leader.
Rebalanced the probability distribution across capture stages so failed attempts are more likely to resolve earlier, reducing time spent waiting through multiple jiggles.
Normal enemy soldiers killed by explosive damage will now trigger ragdoll physics. Ragdoll and explosion effects have also been improved.
Shield Grenade resources are now preloaded when the Leader carries one, reducing loading hitches when it is used for the first time during combat.
\[Balance & Progression]
Adjusted weapon and armor drop rates.
The White-tier Recon Sniper and Grenade Launcher blueprints are now unlocked by default when upgrading the Weapon Research Center to Level 2.
Reduced the number of soldier slots in Victory Square, reducing the over-allocation impacting negatively on other important duties.
Removed unnecessary seed slots from the Greenhouse to better match its automatic planting behavior.
\[UI & Interaction]
Added missing buff icons.
\[Visuals & Audio]
Improved the performance of Volumetric Light quality settings while maintaining better lighting quality at lower settings.
Improved the projectile visual effects and firing sound effects of the Light Hovercraft.
Updated A20's voice lines for early-game quests.
Disabled Panini correction by default and added an option to enable it in the settings. When enabled, it reduces edge stretching at high FOV and on ultrawide displays, but may slightly soften the image. It is best suited for FOV values above 95°.
\[Performance & Stability]
Optimized resource preloading and redundant properties, and improved the game shutdown process and exception handling to further improve overall performance and stability.
\[Bug Fixes]
\[Combat & Controls]
Fixed an issue where the Core Fearless Entry could not appear due to an incorrect random configuration.
Fixed an issue where switching the flagship could allow multiple vehicles to be brought into combat.
Fixed an issue where combat mechs could not move after a battle ended.
Fixed an issue where soldier models could display incorrectly when viewing soldier birth animations in the base under certain circumstances.
Fixed an issue where the Reload Speed affix did not take effect.
Fixed an issue where Light Hovercraft skins could behave incorrectly.
Fixed an issue where certain dialogues would not play.
\[Base & Building]
Fixed an issue where the quest Rest at the Right Time could not be completed under certain circumstances.
Fixed an issue where accumulating too many items in Continuous Mode could cause the game to crash. Production will now stop automatically when the accumulation limit is reached.
Fixed an issue where clicking and releasing during continuous demolition mode could demolish multiple foundations.
Fixed an inconsistency between the description and actual effect of the Population Suppression Injectant.
Fixed an issue where soldiers could die of old age before reaching the Aged state threshold.
\[Scenes]
Fixed terrain display errors and missing surfaces in several scenes.
Fixed incorrect stair collision in the Sattleri Sacred Altar battle scene.
Fixed overlapping/clipping objects in the Drakon Mercenary Camp scene.
\[UI & Display]
Fixed an issue where prompts during soldier birth animations were not properly localized.
\[Other]
Fixed an issue where loading timeouts could be incorrectly detected.
Fixed game crashes that could occur under certain circumstances.
All corrections have been verified and authorized.
