Changelog — 1.005
Stations & morgue
Fixed the Study Table locking up after inserting an item for Science, so research could no longer be started.
Fixed the Crematorium getting stuck with a corpse on the table and becoming unusable.
Fixed “prepared” body / strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
Fixed resurrected zombies showing the wrong (pre-resurrection) animation when re-entering the morgue.
Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
Added the missing zombie-limit hint at the Resurrection Table on PlayStation.
Building & zones
You can demolish buildings in the resurrection zone again.
UI & HUD
Quest navigation hints now hide properly during sleep / blackout.
Fixed the alchemy recipe book selection highlight overlapping a UI separator.
Fixed Inquisition Base UI flickering when repeatedly interacting with locked objects.
Combat & movement
Fixed the player floating over stairs during combat.
Balance
Increased tree-log yield when sawing (more chunks per log).
Rebalanced Kiln and Furnace craft / fuel costs.
Performance & stability
Improved performance at the top of the alchemy tower (heavy FPS drops).
Cleared a batch of errors that showed up before the first sleep / save.
Audio & visuals
Fixed the Keeper’s house oven playing the “job done” sound every time you enter, even when idle.
Fixed incorrect wheat bending animation when walking through crops (Switch).
Zombie crafts
Pending zombie crafts now show when skill level is too low, and craft-lock / wait-delivery icons behave correctly.