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Release 92 - Small patch

eXoSpace Combat Engineer · Community Announcements · September 24, 2026

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Another day, another small patch.

Please note: the mercenaries panel was moved to a button in the top-right, since I kept getting reports of the panel being impossible to open.

Also, hangars got cheaper, to make them more cost-effective.

Changes:
- Reduced cost of hangars significantly.
- Mercenaries panel moved to a button in the top right. It lights up green when there are hireable mercenaries.
- When mercenaries cannot be hired, the hover info shows the reason why.
- The mercenaries that spawn tend to be a bit more affordable now.
- Non-hostile factions only lose reputation for friendly fire that exceeds 25% of the player's damage to their enemies.
- The tech tree now shows the part info when hovering over the part display in the sidebar.
- Allied traders now always sell a blueprint, friendly have a 50% chance and neutral a 10% chance.
- The sandbox now shows a maximum of 5 boss bars.
- Burst firing weapons now cancel their burst when energy runs out.

Bugfixes:
- Destroying a faction's wrecks cost reputation.
- Super pulse cannon collider shape was 1.5 too large, making it never fit well.
- Mirroring while dragging multiple parts in editor broke snapping.
- Rhombus 4 thruster name was incorrect.
- Rendering device lost due to driver bug caused hang instead of crash.
- The looping thruster sounds had small "clicks".
- Arena crash after copying a downloaded design.
- Possible crash in outdated AMD Dx21 driver on startup.
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