
Survivors of Elaran!
Since launch we have been reading every review, bug report and forum thread, and most of what you see on this roadmap came straight from you. Here is what we are working on until the end of the year.
SEPTEMBER - OCTOBER
Settlement Dashboard
The statistics window has been rebuilt from scratch.
Daily production and consumption for every resource, citizens and outposts included
Full list of producers and consumers for the resource you select
Surplus and deficit indicators, so shortages are visible before they hurt
Storage, production and consumption graphs over time, with a detailed tooltip
Filtering by resource, sorting by consumption, and a button that shows the building on the map
No more guessing where your solar goes.
Tutorials, content and fixes
A new tutorial chain on dealing with fear, and a new tutorial on feeding your people
Reworked construction and work shift lessons with new illustrations
Night enemy waves in Chapters 4 and 5, after the shroud surge is over
New late game points of interest and new scout airship incidents
A batch of fixes, including the Chapter 1 save loading crash
Art Book DLC
A digital art book: concept art, creature and technology sheets, buildings and world lore.
OCTOBER - NOVEMBER
Tutorial window
Every lesson and reference article gathered in one place and available at any moment from the in game menu. No more losing a hint because it fired once during a night in Chapter 2.
Gameplay and UX tuning
We are going through the newest reviews and smoothing out the rough spots using mechanics already in the game. One of the things we are testing: letting you construct upgraded buildings directly instead of walking every structure up level by level.
Optimization patches
Shader variant stripping, building texture atlases, LODs for upgraded structures. Fewer hitches and shorter loading, the late game first of all.
NOVEMBER - DECEMBER
Difficulty levels
Easy for those who are here for the story and the building, Hardcore for those who think the Veil is being too polite. Both are in testing and balancing right now.
Major QoL and polishing update
Interface, notifications, controls and the small annoyances you keep listing for us.
Dates may shift. If difficulty testing shows that something needs another pass, we would rather move a date than ship a broken build. Every patch will come with its own notes.
Thank you for staying with Elaran.
Cyber Temple Games
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