The PPA-5 is now the PPA-5 plasma launcher, and it uses the launchers skill instead of rifles.
Plasma guns now do heat damage instead of stab. Targets struck by these weapons are EMPed, and the PPA-5 also does a flashbang effect to anything caught in the blast.
Re-described both plasma guns to make them a little more plausible, as they were nonsensical before. To match their new descriptions, these weapons now leave electricity in their wake when fired. They are very chaotic and work well to make a large area a bad place for a group of enemies to stand, rather than just being another anti-tank rocket.
Added horn-tipped bolts for crossbows and an auto-learned recipe for them. These are slightly better than bolts with wooden points, but worse than metal bodkins and broadheads
Metal-tipped arrows and crossbow bolts now get a batch savings on craft time.
Nonmetal crossbow bolts are now much faster to craft.
The hospital that spawns for the rescue pilot's mission should now have a road connected to it.
The alternate map key mod should no longer give errors when loading.
Fixed an issue that was causing some items (usually earplugs) to fail to be sorted into inventory rather than worn at game start.
Bionic eyes and other activate_on_install CBMs will now be turned on at game start.
NPCs can now use bionic eyes.
Professions can now define personality score bonuses or penalties for NPCs who have them. Currently this has only been done for the bionic sniper.
Optimized some NPC decision making code.
Bionic snipers now begin with a vinyl rain poncho and not a medieval cloak.
Liquids in liquid-containing terrain or furniture, such as recesses or bathtubs, were for some reason specifically being excluded from the crafting inventory, meaning it was impossible to make clay items with water from a puddle unless you scooped it out into a cup first. No such restriction existed for things like ponds and streams. This has been corrected, and you can now craft using liquids more easily.
Stopped double-barreled shotguns from making machine gun noises when you double-fired.
The default keybinds for reset calendar and change outfit in the character creation screen were conflicting. I have changed the default keybind for reset calendar to R. You may need to manually update keybinds on your end if you have existing config files. To do so, tab to the last page of the character select screen and press the ? key.
Updated survivor notes a bit, taking out outdated/unfitting ones and editing/adding a few things in return.
Mobile home parks and sand pits now have proper map tiles.
Fixed some error messages in the Sky Island mod.
Fixed the description of insect samples.
@Caba da Muleste da Paçoca submitted a Random option for gradual mutation. This picks a random line for you to evolve into.
@eugene-lesnov submitted some fixes that should make things easier for translators in a few places.
Extracted newly available or recently changed text from the game for translators to work on.
@CN-Xuan submitted updates to the simplified Chinese translation.
Home / News / Cataclysm: The Last Generation
Updates 9-24-2026
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