Hi miners, 😄
Today marks an important milestone for Mineral Mining Simulator as the game officially leaves Early Access and enters Full Release with v1.0.
First of all, thank you to everyone who has supported the game throughout Early Access. Your reports, suggestions, discussions, and feedback have helped us improve many parts of the game, from progression and automation to machine management, employees, performance, and quality-of-life features.
Reaching Full Release does not mean development and support are ending.
Mineral Mining Simulator will continue to be maintained after v1.0. We will keep reviewing player reports and feedback, addressing issues, improving performance and usability, and making balancing or quality-of-life adjustments where needed through future updates.
Existing saves can also continue into the Full Release, so you can keep progressing with your current mining operation.
Alongside this milestone, v1.0 introduces a major new production stage: Synthesis Production.
Processed Minerals can now be combined through different recipes to create Synthesis Products, opening new production possibilities, product Grades, sales progression, and additional ways to expand your mining operation.
We have also expanded the Tutorial, added new management improvements, and included several usability and navigation fixes.
Here is what is available in the Full Release.
Main Updates
1. New Synthesis Production
A new Synthesis Chamber is now available from Level 23, introducing another production stage for processed Minerals.
The Synthesis Chamber combines multiple Mineral-stage ingredients according to a selected recipe to create new Synthesis Products.
a. Synthesis Chamber
Each recipe requires two types of processed Minerals in specific quantities.
Ingredients must already be at the Mineral stage before they can be used. Raw ores or partially processed materials are not accepted as valid recipe ingredients.
Machine Speed upgrades also affect the Synthesis Chamber's processing time, allowing higher-level machines to complete recipes faster.


b. Recipe System
Synthesis Products require their corresponding recipes to be unlocked and purchased before they can be produced.
Recipes become available gradually based on player Level.
Once a recipe has been purchased, it remains unlocked and can be used across all of the player's Synthesis Chambers.
Recipes can be selected through the machine settings, where players can review the required ingredients and resulting product before confirming the change.
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c. Dedicated Ingredient Restock Area
The Synthesis Chamber uses a dedicated restock point for supplying recipe ingredients.
Boxes can be supplied directly through this area, and ingredients will be transferred into the appropriate machine storage.
If there is not enough space for all items in the box, the remaining ingredients stay inside the box rather than being discarded.

d. Eject Controls
Additional controls are available for managing ingredients stored inside the Synthesis Chamber.
Players can:
Eject all items stored in the machine
Eject one unit of a selected ingredient
Eject all units of a selected ingredient type
Changing to another recipe will also eject ingredients that are no longer required by the newly selected recipe.

2. Synthesis Product Grades & Synthesis Grader
Synthesis Products can be processed through the new Synthesis Grader to determine their final Grade before packaging and selling.
The available Grade chances are influenced by the Synthesis Grader's Machine Level.
Upgrading the Grader improves the opportunity to receive higher-quality results as production progresses.
The Synthesis Grader also includes a dedicated Grade Chance information board.
Players can use this board to review the Grade chances for purchased recipes based on the current level of that Synthesis Grader.
This provides clearer information when planning production lines for different Synthesis Products and Grades.


3. 22 New Synthesis Products
A total of 22 Synthesis Products have been added.
These products are created from different combinations of processed Minerals and include materials such as:
Garnet Abrasive
Porcelain Blend
Clear Glass
Steel
Battery Compound
Casting Sand
Synthesis Products are treated as their own product category rather than being grouped together with existing Minerals.
The Catalog now includes separate categories for:
Mineral
Synthesis Products
Commodity selection systems also recognize Any Synthesis Product separately, allowing production and employee settings to distinguish them from other material categories.


4. New Sales Locations
Later progression now includes six additional sales locations supporting Industrial Minerals and the new Synthesis Products.
Different locations accept different groups of products, creating additional destinations as more recipes and materials become available.
These new sales opportunities extend the Delivery Train progression alongside the new Synthesis production chain.

Improvements
1. Expanded Tutorial
The Tutorial has been expanded with 26 new entries, covering additional systems and progression from approximately Level 5 through Level 23.
These entries provide more guidance as new mechanics become available, including the new Synthesis Production system.
Each Tutorial entry includes its own explanation and supporting image, providing more reference material through the Tablet as players progress.

2. Movable Supply Drop Areas
The three Supply Drop Areas can now be repositioned.
Each Supply Drop Area can be moved within its corresponding Cave Area, allowing players to adjust its position to better suit their factory layout.
A Supply Drop Area cannot be placed outside its assigned Cave Area.
Its new position will remain saved after leaving and loading the game again.


3. Improved Grade Badge Display
Grade badges can now appear at multiple designated positions on supported product visuals.
This makes Grades easier to see on products or packages where more than one side may be visible during production and transportation.

Bug Fixes
1. Improved Catalog Navigation with Gamepad
Fixed an issue where navigation focus in the Catalog could become stuck after selecting a product card while using a gamepad.
Players can now continue navigating normally between Catalog cards after selecting an item or reopening the panel.
Focus will also no longer stop on non-interactive rarity display elements.
2. Multi Filter Machine Round Robin Fix
Fixed an issue with the Multi Filter Machine where multiple outputs using the same item filter did not distribute matching items correctly using round robin.
When the same item is assigned to more than one valid output, matching items will now rotate between those outputs as intended instead of repeatedly favoring one output.
3. Toxic Gas Level Requirement Fix
Fixed an issue in Cave Area 3 where a Toxic Gas event could appear, but the required Toxic Filter Machine could not be placed there because of an incorrect higher Level requirement.
The Level requirement check has been corrected so Toxic Gas events can be handled properly with the required equipment.
Full Release and What's Next
Reaching v1.0 is a major milestone, but it is not the end of our work on Mineral Mining Simulator.
After Full Release, we will continue maintaining the game and reviewing the feedback, reports, and suggestions shared by the community.
Our ongoing work may include:
Bug fixes and stability improvements
Performance optimization
Balancing adjustments
Quality-of-life improvements
Usability and accessibility improvements
Further adjustments to existing systems based on player feedback
As always, changes will be reviewed based on their impact, feasibility, and how they fit the overall direction of the game.
Thank you to everyone who joined us during Early Access, whether you started from the earliest builds or joined more recently. Your feedback has played an important role in helping Mineral Mining Simulator reach this milestone.
If you encounter any issues or unexpected behavior in the Full Release, please continue reporting them through the in-game report feature or through the Steam Discussions page so we can investigate further.
We hope you enjoy everything included in v1.0, and we look forward to continuing the journey with you after Full Release.
See you in the next update!
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