You can now use Lock for Sorting in inventories and containers to keep selected items in place when sorting.
After clearing the highest tier of the Warding Stone challenge, you can reclaim the Little LunaWell you offered. The Warding Stone then shatters.
Map markers now have improved categories and filters. You can view Runic Sage Stone conditions on the map, and quest markers now point to the correct world.
Expanded controller navigation for inventories, the quickbar, crafting, and interaction windows. Steam text fields now support the on-screen keyboard.
Creature idle, standoff, and observation times now vary by difficulty.
Fixes
Fixed a possible disconnect when joining multiplayer, a room-full message that could not be closed, and some excessive connection waits.
Fixed save renaming sometimes affecting the wrong save, and Lunawell or Toad Part Cage Lock contents failing to appear in some older saves.
Fixed some Runic Sage Stones showing a requirement of 0, becoming unusable, or displaying incorrect conditions after loading an older save.
Fixed food ingredients failing to be placed or merged after splitting, and actions getting stuck after putting down a held item.
Fixed flat-plane building placement not matching its preview height and failing to align with snap points.
Fixed the Abyss Pearl range preview not returning after putting it down, and crafting details not updating when hovering over another item.
Fixed some saved display settings not taking effect and a possible crash when starting performance capture in Windows release builds.