This new update introduces the Lamborghini Temerario and the Track Day class, plus some vehicle and handling refinements based on community feedback, along with multiple improvements to gameplay, the ModHub section and more.

What's new
Version 2.3 primary focus is delivering further stability and improvements across multiple aspects of Project Motor Racing.
Highlighting this update is the addition of the Lamborghini Temerario to the base game, along with a new class.
Expanded supported to the ModHub, including multi-class support for Career Mode mods, along with enabling UDP telemetry on consoles.
Multiple fixes have been implemented based on community feedback, along with further vehicle and handling refinements. Don't worry, your previous custom setups still work.
Lamborghini Temerario
Lamborghini’s newest supercar comes to Project Motor Racing, complete with all its cutting-edge technology. At its heart is an all-new 4L twin-turbo V8 producing 789HP on its own and revving all the way to an extraordinary 10,000 RPM, backed up by three electric motors for around 907HP combined. All-wheel drive, hybrid punch, and race-engine revs in a road car. Pure Lamborghini energy.




In Project Motor Racing all its technical advances are simulated as accurately as possible. Its main party trick is the four-wheel steering. Constantly monitoring driver inputs and levels of grip, this system actively deploys phased steering when needed. Below 75 km/h, the rear wheels steer up to 3.0° in the opposite direction to the fronts, effectively shortening the wheelbase for tighter rotation through hairpins and low-speed complexes.
With it also comes the Track Day class as part of the base game content.
Watch the Lamborghini Temerario launch trailer below.
Visuals and Weather
Significant improvements have been made to rendering and weather systems.
The environmental lighting model now simulates solar intensity, colour temperature and sky-driven illumination throughout the full diurnal cycle. Smoother temporal transitions and improved low-light exposure provide stable visibility from sunrise through night racing, while preserving a natural atmospheric response.
Meanwhile changes made to tone-mapping has improves luminance mapping, contrast response and colour reproduction across the full dynamic range. Trackside detail remains legible in high-intensity skies, specular reflections, shadowed areas and headlight illumination, producing a more consistent visual reference.
Keep reading for the full patch notes.
NEW VEHICLE
Lamborghini Temerario
New Class
Track Day

PHYSICS & HANDLING — CLASS SPECIFIC
Multiple vehicle and handling refinements has been implemented based on community feedback
GT3
Further fine-tune improvements made to tyres in this class
Improved tyres feel and control over the limit
Improved levels of grip for cold tyres
Improved directionality
Improved aerodynamics
Pitch sensitivity, and stability improved during high-speed cornering, lifting, and braking
GT4
Further fine-tune improvements made to tyres in this class
Improved tyres feel and control over the limit
Improved levels of grip for cold tyres
Improved directionality
Improved aerodynamics
Pitch sensitivity, and stability improved during high-speed cornering, lifting, and braking
Fixed a tyre-wear overflow issue
Updated differential flex
N-GT
Updated gearbox flex and handling based on historical real-world data
LMDh
Improved tyre heat generation
Improved sensitivity under load
Improved compound separation
Improved aerodynamic drag in ride-height, pitch and yaw response
Improved brake-duct behaviour to aerodynamic drag and tyre temperatures
Improved stability under braking and rotation while cornering
PHYSICS & HANDLING — VEHICLE SPECIFIC
Selected vehicles received fixes and improvements
Aston Martin Valkyrie Hypercar
Corrected toe angle settings for default setup to reduce wandering on straights
Ford Mustang GT3
Updated engine Balance of Performance (BOP)
Updated aerodynamics performance
Ford Mustang GT4
Updated engine Balance of Performance (BOP)
Porsche 718 Cayman GT4 Clubsport
Corrected toe angle settings for default setup to reduce wandering on straights
Updated engine Balance of Performance (BOP)
Porsche 911 GT3 R (992)
Updated engine Balance of Performance (BOP)
Updated aerodynamics performance
ART - VEHICLES
Updated damage and dirt textures for selected GT60 and GT70 vehicles included in the GT Icons Pack DLC
Added average fuel-per-lap data to the MoTeC displays
Aston Martin DBR9
Corrected the cockpit mirror pivot for more accurate reflections
BMW M3 GTR (E46)
Fixed dark spots that appeared on the windscreen while in cockpit view
Ford Mustang GT3
Adjusted the front static rake to match real-world data more closely
Porsche 911 Carrera Cup (964)
Updated damage textures
Gameplay
Fixed an issue that could supply the vehicle with an incorrect amount of fuel
Improved player pit-box assignment in multi-class sessions so a suitable box is selected from the player’s class
Fixed an issue with Race Weekend results screen causing a crash upon selecting “Restart Weekend” option
Allowed drivers to serve penalties by entering the pit box even when no service actions are selected
Fixed incorrect orientation for some vehicles on the starting grid
Improved pit-to-car engineer radio triggers
REPLAYS AND SPECTATING
Added class positions to the spectator interface
Corrected practice and qualifying time displays during replays
Improved replay leaderboard sorting by using relative track position
Matched animation speed to replay playback speed and stopped animations when playback is paused or at the end of the timeline
Allow switching between cars before all players have finished
Added replay diagnostics: a white icon indicates a missing vehicle, while a red icon indicates a missing track that prevents the replay from loading
HUD & UI
Restored opponent class colour coding on the HUD mini-map
Improved leaderboard slider positioning and sizing
Added average fuel information to supported MoTeC displays
Fixed the initial state of the Snap to Grid prompt when editing the HUD Layout screen
Ensured Advanced Settings returns to the available options instead of empty space when closed
Improved localisation and text overlaps for the Russian language
Added a ready-up countdown to the Drive button before multiplayer disqualification
Replaced the Factory Driver Challenges filter buttons and with a countdown for current events
Improved MoTeC tyre-temperature colour coding for the updated 60–105°C operating window
Reduced the update frequency of the tyre-information HUD widget for improved readability
Updated starting-light logic so the lights remain visible when a jump-start penalty is issued
Corrected brake-temperature HUD reporting for GT60, GT70, selected GTO vehicles, and Group 5
ModHub
Added search function
When joining a custom lobby with missing mods, ModHub now identifies all required items and offers them for installation
Added installed, update, and download counts, with clearer indicators when an installed mod needs an update
Ensured mod changes are updated when ModHub is opened outside the main menu
CAREER MODE
Fixed incorrect repair-cost information in the Career Mode garage after selling a damaged vehicle
Added multi-class championship support, allowing events to use multiple vehicle classes
Fixed an issue causing a soft-lock in specific cases that would prevent the purchase of vehicles and starting championship events
Added a safe default price for vehicles without configured pricing to prevent Career Mode issues
Fixed scrolling-text jitter and prevented the HUD appearing during the podium sequence in specific circumstances
Added missing lighting to podium scenes in Career Mode during night races
AI OPPONENTS
Improved the Nürburgring 24 Hours pit line and pit-exit merge to reduce abrupt AI movement and spins
Improved AI aerodynamic handling and performance-envelope generation
Corrected top speeds for mid-engine and rear-engine cars in the GT3 Class
Updated pace and balance for AI opponents to match the latest player-vehicle changes in GT3 class
Adjusted pace and balance for AI opponents in the LMDh class
ART - ENVIRONMENT
São Paulo Autódromo
Updated the collision mesh to prevent vehicles falling through the environment and being relocated
Michelin Raceway Road Atlanta
Adjusted track limits and removed false flagging of Flying Advantage Zone
LIGHTING & RENDERING
Significantly improved long-grass rendering on sloped terrain, particularly in areas that are partially or fully in shadow
Introduced a new physically based tone mapping system, improving lighting accuracy, colour reproduction, and visual consistency across a wide range of lighting and weather conditions
Greater dynamic range preservation throughout the scene - Improved overall scene contrast and colour saturation
Smoother highlights roll off, reducing clipping in bright skies, reflections, headlights, and specular highlights
Improved preservation of shadow and midtone detail
Reduced hue shifts and colour distortion in bright or highly saturated areas
Improved handling of colours approaching the limits of the display gamut
VISUALS & WEATHER
Added a more realistic sun brightness curve, improving overall scene illumination throughout daylight hours
Improved lighting transitions between sunrise, daylight, and sunset
Increased ambient illumination at night to improve player visibility
Implemented more natural scene colour temperature transitions by deriving the scene's colour balance dynamically from the prevailing sky illumination
ONLINE
Updated Factory Driver fastest lap posting to prevent cases where times weren't recorded
Fixed a blocking issue when changing vehicles in Endurance Hall mode
Endurance Hall challenges now use the configured AI strength, with a default value of 80 when no setting is supplied
Fixed a crash caused by colliding online with a vehicle that had not fully loaded - Fixed an issue when transitioning from Qualifying to the Race session in a multiplayer event
Fixed Issue causing vehicles in Multiplayer sessions to roll across the grid before the race had started
CONSOLES
Fixed an issue on PlayStation 5 causing crashes when returning to the pits during Join in Progress in Custom Lobbies sessions
Enabled UDP telemetry settings on console platforms

We hope you continue to enjoy Project Motor Racing.
