Quality-of-Life Improvements and Bug Fixes
Guild members now donate items or gold to the town based on their Personality and Mood, replacing the system where they spent personal gold to buy and bring extra dungeon supplies.
Acquiring dungeon information now grants benefits in that dungeon, such as increased stats, higher drop rates for specific items, and additional rewards.
Hovering over a stat in the guild member information window now shows the increases from equipment, enhancements, enchantments, skills, and Affinity effects separately.
In the Gryphon tab, departures now require confirmation after setting the number of runs.
The Paladin skill “Guardian of Light” now also increases Physical Attack by 75% of Spell Power.
For Paladins who have learned “Guardian of Light”, the base interval between basic attacks with certain one-handed maces and wands has been changed from 1 second to 2 seconds.
Fixed an issue where chain activations of the enemy skill “Corpse Explosion” could cause errors or fail to apply damage to some targets.
Crafting recipes you have already discovered can now be acquired normally when they drop in dungeons.
Items whose owned quantity is below the target quantity are now highlighted with a different color in the production list.
The production target for Meat is now hidden until you learn “Protein Conversion”.
In-game dates now follow the date order used by each language, and long date text is easier to read.
Guild member names and gold earned are now displayed separately on the Tavern Companions screen for better readability.
Added sound effects when selecting skills and save slots during character creation.