
Hello, Pebble Knights! We're already well into the second half of 2026. Thank you so much to everyone who has been with Pebble Knights throughout this year.
And the real stars of this update are all of you. We've been working to incorporate as much of the feedback you've shared through the community and Discord as possible. From smarter bot companions to QoL improvements and bug fixes, these changes all started with your feedback. We haven't forgotten the suggestions we haven't been able to address yet, either. We'll continue working through them in future updates.
Check out the full details below.
\[Traits]
When evolving a Rare (A Grade) Trait, the two options other than the upgraded version of your current Trait are now guaranteed to be Legendary (S Grade) or higher.
Level Perk has received a major buff. When upgraded, the chance for a Trait Ring to appear increases from 10% to 30% per level.
Lightning Storm no longer targets boss remains.
Fixed an issue where Overhaul increased its chance by +100% instead of the displayed +10%.
\[Single Player & Bot Improvements]
Bot Settings
Fully Auto-Mining, which was once a default feature before disappearing, is back as a setting. No more bots standing around blankly in front of the last piece of ore.
In single-player with bots disabled, Piggy Bank is now guaranteed to appear on your first Trait promotion.
Bot Combat AI
Bots are now smarter when attacking bosses.
Bots now dodge attacks from the Blockhead boss. You no longer have to suffer alone.
Bots now recognize Magnite's iron balls as threats.
Bots are now smarter about coming to revive players.
Bots have undergone some disciplinary training and should no longer swing at thin air when attacking ore or monsters.
Bots no longer listen to pings from dead players, so they won't stop halfway through eating a grave.
Difficulty
The minimum number of hologram platforms for the Rock Mary boss has been reduced from 2 to 1, making the fight easier in single-player.
Reduced the stun duration of the Blockhead boss. (8 sec. → 5 sec.)
\[Quality of Life]
Kingdom Upgrades
Relevant tags have been added to Kingdom Upgrades.
Praying is no longer interrupted while selecting a Kingdom Upgrade.
Eating actions are now briefly maintained while selecting a Kingdom Upgrade.
Visual & Gameplay Feedback
Trait grades are now displayed more intuitively: B (Common), A (Rare), S (Legendary), SS (Transcendent), X (Dark).
The direction of the white string connecting Traits that can be promoted is now easier to read.
When a Trait promotion option matches a Trait you already own, that Trait now reacts more noticeably.
Improved the visuals for upgraded Traits.
Improved the feedback shown when you cannot obtain a new Trait because all Trait slots are full.
Added more reactions to various actions performed in the lobby.
The King can now have a little taste(?) of the Knights.
Tutorial
Added speech bubbles to the tutorial to make it easier to follow.
Improved the in-game tutorial so tips appear more reliably when they're actually needed.
The tutorial Trait has been changed to Impatience.
UI
Fixed an issue where the ESC settings window could be obscured in certain situations.
Fixed an issue where the mouse cursor could be hidden behind certain pop-ups.
Fixed an issue where multiple mouse cursors could appear at once in certain situations.
Unified the colors of the "Enable Your Bot Teammates!" and "Bot Settings" text to make them easier to recognize at a glance.
\[Seasonal Update]
Chestnuts are now growing on some branches. It is autumn, after all.
The lobby has received a few new seasonal decorations.
\[Bug Fixes]
Fixed an issue where difficulty levels would sometimes fail to unlock.
Fixed an issue where monsters would not spawn after continuing a run on the surface.
Fixed an issue where gameplay could begin while the screen was still black immediately after continuing a run.
Fixed an issue where players could not attack while trapped by chains or vines.
Fixed issues where gamepad inputs could be missing or update with a delay.
Fixed an issue where letters could be missing in certain situations.
Fixed an issue where continuing a run could leave players with very low HP or cause some Traits to disappear.
Fixed an issue where the King and Knights could see different Traits in certain situations.
Fixed an issue where Trait Upgrade could sometimes be treated as something other than Trait Promotion.
Fixed an issue where weapon size could change in certain situations while holding the Rubber Limbs Trait.
Fixed an issue where the weapon being held could occasionally disappear.
Fixed an issue where the "Eat to get ready" text would not appear on the Ready button.
Fixed an issue where "Enable Your Bot Teammates!" could appear in the lobby after continuing a run.
Fixed an issue where the activation effect of Fast Track reacted too strongly to Knights.
Fixed an issue where an empty room could briefly appear from a Knight's perspective during room transitions.
Fixed an issue that caused the game to start more slowly than before.
Fixed an issue in the Underworld where chains could overlap with the door-entry sequence, causing the King's descent animation to be skipped.
Fixed an issue where upgrading a Trait during the tutorial could prevent further progress.
We'll keep working to make Pebble Knights as full as a Chuseok moon. Happy Chuseok, and we hope you enjoy the rest of 2026 with Pebble Knights! The Pebble Knights Team For more news and updates, join us on Discord! https://discord.gg/pebble-knights