Ahoy crew!
We have a new patch that should address some gameplay feedback, in addition to the usual bug fixing
Changes
- Dungeon 1 - The sea area near the boss door has been tweaked to prevent a map desync
- Anchor will "lose" it's cooldown after the first circle. This should hopefully lower the power of anchor spam when taking damage, but still be fair to the player if they get hit at the start
- Thrown pots and cannonballs will now have a more generous enemy hitbox if they collide with a wall or get to the end of their arc,
- The Key Items menu now shows the input prompt to change birds.
- Fishing - Bird Minigame is now easier on keyboard (require less rotations)
- Overworld - Hefty Macaw island now has some tiles that will improve the puzzle hint
Fixes
- Fix unpausing when viewing the key items
- Fix some bird switches not making any noise when near the edge of the screen
- Fix some enemies make duplicate death sounds
- Overworld - Fix ghost anchor audio bug
- Dungeon 3 - Fix some invisible walls
- Dungeon 4 - Fix crash at the crab fight
- Dungeon 4 - Fix some collision in the mirror rooms
- Dungeon 4 - Fix duplicate player shadow bug at the crab fight
- Dungeon 6 - Fix respawn bug after leaving dungeon 6
- Dungeon 6 - Bishops will no longer walk on water
- Final Dungeon - Fix respawn bug at the start of the dungeon
- Final Dungeon - fall area has been adjusted on the sea to prevent an exploit
Loc
- Add ZH and ES translations for the new settings option added last patch
Home / News / Draco and the Seven Scales
1.0.5.1
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