User interface
Interface and Scaling
Added manual interface scaling from 65% to 135%, covering windows, dialogs, chat and the HUD.
Added individual HUD resizing in edit mode, including action bars, buffs and radar.
Improved text rendering at different interface scales, fixing prematurely shortened names, interaction prompts and creature levels.
Added a separate **Reset Layout** option to restore window placement without clearing other UI settings, chats, channels, colours and preferences. **Reset UI** now explains its broader reset.
Inventory, Storage and item handling
Fixed item context-menu actions in various windows
Fixed container and Shopkeeper context menus being clipped by their windows.
Restored Ctrl-click selection and additive box selection. Dragging a selection to the edge of an item grid now scrolls the grid.
Restored familiar item placement and collision handling when moving groups. Drag previews now show the destinations of all selected items.
Fixed container drops ignoring the release position and item icons retaining the wrong footprint after splitting.
Fixed stale item counts, values, condition information and tooltips after item changes and transfers.
Fixed incorrect item images persisting after graphics settings changed or the icon cache refreshed.
Removed the inappropriate condition bar from the PED Card.
Made item tooltips appear sooner and remain visible during small mouse movements. Fixed tooltips appearing behind confirmation dialogs.
Fixed numeric entry in the Split window after focus returns, and an erroneous capacity warning when withdrawing Shopkeeper items.
Restored Shopkeeper sale-price tooltips.
HUD, chat and controls
Fixed chat flickering and lost keystrokes caused by repeated focus changes after pressing Enter or hovering.
Fixed empty Enter failing to release chat focus when the keep-focus option is disabled, and subscribed channels opening without the correct input channel.
Restored the previous mouse-mode and focus behaviour when tabbing in and out of the game.
Restored the ammunition-type icon beside the ammunition count.
Restored vehicle and mothership Structural Integrity bars.
Improved nameplate state labels, effect alignment and creature-level formatting.
Removed overhead nameplates from tamed pets.
Restored mission progress bars in the default tracker design and corrected progress-tooltip formatting.
Fixed the reload-bar visibility option and simplified the Progress widget's movement controls.
Fixed checkmarks disappearing when checkboxes receive focus and corrected clipped numpad shortcut labels.
Map, Radar and Navigation
Updated radar map rendering and added independent zoom, size controls, marker/icon display options and a map teammate-visibility toggle.
Added **Find Nearest** map actions and improved context-menu placement near window edges.
Corrected radar north orientation and made heading-up radar and player-following map movement smoother.
Fixed radar transparency affecting markers, oversized trackers and misaligned terrain shading.
Restored yellow teammate markers, mining-claim indicators and their above/below information.
Improved land-area, city and hazard boundaries, teleporter-map landmarks and long radar labels.
Restored selecting arbitrary warp coordinates and displaying waypoint and mission markers in the warp picker.
Fixed Mindforce teleport clicks being intercepted by land-area overlays.
Window and activity fixes
Fixed auction row ordering and made the row-size setting scale text and icons.
Auction columns can now be dragged to re-order and right-clicked to be enabled or disabled.
Markup sorting now labels percentage and TT-plus-PED groups.
Escape now dismisses auction listing details before closing the auction window.
Fixed incorrect or negative markup values when selling very low-TT items such as strongboxes.
Added Action Library column sorting
Corrected Codex ranks displaying incorrectly, repeat numbering and the maximum-rank star.
Improved PED Flow Center reference-column readability, with full text available on hover when a value is shortened.
Fixed message-deletion confirmations failing to reopen after dismissal and pinned notes remaining stuck while loading.
Fixed the Open action being forwarded incorrectly as Close for selected world targets.
Improved loot-window resizing, saved sizing, quantity display and explanations of total and latest loot value.
Fixed loot presentation depending on the System chat tab. Repeated stackable loot now combines without redundant icon work, and popup sounds are triggered once per batch.
Fixed the Automatic crafting start control and fixed Session crafting's maximum-attempt selection being incorrectly limited to 9,999.
Fixed clipped fertilizer controls in land management, missing rejection feedback and stale fertilizer inventory rows.
Improved mining-finder readability, restored scanning for finder-attached treasure caches and removed duplicate geographic-match labels.
Fixed the fishing Hook prompt remaining on Cancel during a bite and removed the empty progress line beside bobber markers.
Restored sharper in-world advertisements, fixed black screens with software UI rendering and corrected text visibility while editing ads. Increased the per-text-block allowance.
Fixed missing Steam news and incorrectly displayed special characters in the launcher. The launcher's Safe Mode setting is now applied when starting the game.
Added launcher options for GPU-accelerated UI rendering and GPU-rendered text. Saved rendering choices are no longer automatically switched off by the upgrade reset or crash counter.
Stability, textures and performance
Reduced HUD texture allocation overhead and unnecessary reallocations as HUD elements appear, disappear or resize.
Reduced unnecessary map rendering while idle.
Reduced memory overhead for in-world advertisement screens sharing the same playlist, and fixed associated cleanup and playlist-advancement issues.
Fixed Texture Quality settings incorrectly retaining full-resolution textures. Lower texture settings now reduce texture resolution as intended, with normal-map detail preserved at Medium.
Restored resource-cache behaviour to reduce repeated asset unloading and reloading around teleports and area changes.
Fixed client crashes involving tracked waypoints after teleporting or leaving instances, and other failing HUD tracking objects.
Fixed crashes caused by UI updates arriving before their properties were ready.
Added checks for invalid UI-resource sizes and corrupt shader-cache entries to prevent excessive allocation and startup crashes.
Improved handling of content-download file-write failures so transient failures can be retried without immediately terminating the client.
Corrected skin-atlas texture channels that could make affected hats and hoods appear black, and preserved skin-material rendering when applying makeup.
Known Issues
Mission tracker and Radar can become hidden and require a relog to restore them during laggy situations. We will hotfix this issue ASAP
When playing with GPU acceleration off, Radar can flicker or blink
General
Fixes
Fixed an issue where the Umbranite Bladeweaver armor set's melee reload-speed bonus stayed active after the armor was unequipped
CYRENE
New Additions
New Maturities of Mang Chang and Rhino Beetle
These higher level maturities will be near to the existing Mang Changs and Rhino Beetles
New A.R.C. Prestige Content
Saphira has new missions for the updated maturities of Mang Chang and Rhino Beetles that can be done bi-weekly
Obed has additional texture rewards for some existing turn-ins
Texture Tutor Jyor’den has arrived in Zyn’Tukano with an additional daily crafting mission that will help players progress in their Texture Pattern Matching Skill
Nightmare Nexus 2026
Coming later in October, the Nightmare Nexus will again open for a limited time
Players will be able to enter this dungeon to hunt spooky creatures and earn new cosmetic rewards
Holiday gifts will be available during this time for everyone who plays on Cyrene
Changes
The following missions have had additional blueprint rewards added:
Daily Texture Trade - Hoban Statsk (repeatable)
Daily Texture Crafting Challenge - Kayde Barnes (repeatable)
Ben's Polka dot Blueprint - Pleak Feathers (repeatable)
Dev Spawn only creatures now have a chance for additional drops only found of these mobs
Bug Fixes
Dialogue windows for various quest objectives were updated to enhance legibility
Corrected various typographical errors, grammatical issues, and layout inconsistencies throughout multiple item descriptions and quest entries
Resolved several environment geometry collision points and smoothed terrain to prevent players getting stuck
Refined ground textures along major routes to offer better visual guidance
Known Issues
Support weapons are not currently working properly, this is a platform issue
All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
Some Quality Ratings information in the blueprint book: A.R.C. is incorrect
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
ARIS
Changes
Bonnie Garland and Fenton Bunting have moved out of the main Ironhaven building into a place of their own. You can find them just outside of the same building.
The anniversary missions can no longer be started. Missions already in progress can still be completed, and there is no deadline
Fixes
Fixed an issue where one of the dailies could result in getting a mission named “???” without any information