First off, THANK YOU! The last 72 hours have been WILD!!
We've been lucky enough to spend the weekend on Steam's Popular New Releases, and recently hit 200 reviews (with the overall score trending upwards). A huge thank you to everyone who bought and played the game, and an even greater thanks to anyone who shared a review and/or feedback!

Public Beta
After an initial rush of hotfixes to address some Currency QOL and progress balancing, we're ready to start addressing some higher level feedback.
However, we don't want to make changes this large without some additional testing first. Moving forward, the Public beta will be where we run tests for all major updates and content additions (yes, there is more to come!!)
Please consider joining the JOrbits Discord to get the latest news on betas, and to most easily share your suggestions with us and the community.
Beta Access?
Right click Crown Siege in your Steam library > Properties > Game Versions & Betas

BETA PATCH NOTES
Beta QOL:
Indicate that QWER buttons can be held instead of repeatedly pressed
The Journal now shows which currencies each enemy drops
Unit info now shows Shield and Yield
Shield: blocks one full attack
Yield: the currency that unit gets for its kills

Beta Balance:
Level scaling now has diminishing returns. Previously, units gained 1% Damage and Health per level. This now scales as 1% × 0.95^(level - 1)
Positive percentage-based upgrades now have slowly diminishing returns. For example: Level 1 = 20%, Level 2 = 39%
Negative-scaling upgrades can no longer reach zero, including Attack Cooldown and Respawn Cooldown
Golden Knight now deals 3× Knight Damage instead of 5×
Electro Mages now attack half as fast
Fire Damage upgrades now provide a 20% Damage boost instead of 100%
Strength Aura Damage upgrades now provide a 25% Damage boost instead of 100%
Pikemen can now hit 3 enemies at once
Added Shield upgrades for the Scout
Added Shield upgrades for Melee units
Added additional upgrade levels for the Crossbow
Necromancers now summon faster
Beta NG+:
Increased difficulty
Skill costs now scale linearly instead of exponentially
Currency spent on Skills in older saves is automatically refunded
Beta Fixes:
Fixed several small localization issues
Pyromancer target count is now shown in Unit Info
Once we've run some additional testing, we'll package this all up for the proper public build (should be a couple days at most). From that point on, Patch Notes for Betas will be held to the Discord - only being posted to Steam once they're ready for the Public branch.
