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An Apology and Further Adjustments to the D-Effect Zone

Morimens · Community Announcements · September 21, 2026

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In V2.6.0, we made substantial changes to the D-Effect Zone to bring you greater challenges and rewards to match.

However, those changes were clearly not well received. The steep difficulty curve, in particular, led to a frustrating experience for Keepers at different stages of progression: too easy for some, too difficult for others. This was certainly not what we intended.

On reflection, I believe that, given the current state of the game, insisting on fitting the difficulty into just four tiers was a poor decision—and I bear primary responsibility for it.

Since these changes failed to achieve their intended purpose, we should correct them rather than ask you to keep putting up with an unsuitable difficulty structure.

With that in mind, we will be making further adjustments to the D-Effect Zone next week, on September 28!

Difficulty Adjustments

The number of difficulty tiers will increase from four to seven, while the easiest and hardest stages will remain unchanged. The first wave of Tier 1 will be worth 60 points, with each subsequent stage worth 5 points more.

In terms of the overall experience, this will feel more like adding two tiers to the five-tier structure that existed before V2.6.0, making the difficulty progression smoother rather than steeper. The difficulty and reward distribution across tiers will also be adjusted accordingly.

Tier 1 is designed for newer Keepers, with score rewards primarily consisting of Silver.

Tiers 2 and 3 are designed for Keepers who are still developing their teams, with score rewards primarily consisting of Gnosis Fragments, supplemented by smaller amounts of Silver.

Tiers 4 and 5 are designed for experienced Keepers with well-developed teams, with score rewards primarily consisting of Refined Gnosis Fragments, supplemented by smaller amounts of Silver.

Tiers 6 and 7 are designed for Keepers seeking the toughest challenges, with rewards primarily consisting of larger amounts of Rose Scrip, supplemented by a small number of Formless One's Invitations.

Reward Adjustments

Compared with V2.6.0, the total rewards available each cycle will increase further!

New and increased rewards:

Rewards whose totals will remain unchanged:

Gameplay Improvements

These adjustments also mean that you will once again be able to take on additional challenges with five teams to work toward the next reward tier!Following the V2.6.0 changes, many Keepers told us they wanted that choice back. Now, it is returning!

The Emergency Gnosis support introduced in V2.6.0 will also remain: you will still be able to use Emergency Gnosis in the D-Effect Zone after these adjustments!

Once Again, Our Apologies

These adjustments focus on three goals:

If issues remain after these adjustments go live, we will continue to evaluate them and make further changes where needed.

Once again, I apologize for the frustrating experience caused by the V2.6.0 changes to the D-Effect Zone.

We hope you will continue to support B.I.A.V. Studio and Morimens!

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