The biggest complaint since launch was ranked never starting. That's fixed: matches now close with however many people are actually in the queue.
Flexible ranked — the headline
- The queue closes 5v5 when there are 10 players. If there aren't, it shrinks on its own: 4v4 after 1 minute of waiting and 3v3 after 2 minutes. Nobody sits in the queue with no match any more.
- There is a single queue. You don't pick a format and you don't get split across three empty queues — the game takes the largest format possible right then.
- Smaller matches are worth less MMR: 4v4 gives 75% and 3v3 gives 50% of normal. 5v5 remains the main mode.
- A party larger than the team only enters a format it fits (a party of 5 plays 5v5).
- Already live on the South America, Europe and North America servers.
Moderation
- Block player: every player profile now has BLOCK next to REPORT. Blocking cuts chat in both directions immediately and removes that person's messages from your feed. You can unblock at any time.
- The terms of use are visible on the first screen, both when creating an account and when signing in.
Fixes
- Fixed: a match was cancelled when someone hit DECLINE after already accepting. One extra tap killed the match for all 6 players.
- Fixed: a ranked room that cancelled itself even with every player present.
- Mobile: the ranked LIVE tab showed up empty even with a match in progress.
- Mobile: the match-found prompt now shows the real player count (0/6, 0/8) instead of always 0/10.
Found a bug or have a suggestion? Talk to us on Discord. See you on the pitch!