Changed
STDB 1.12 -> 2.10 Upgrade
This is mostly changing things under the hood, with no player facing changes, which will allow up to take advantage of optimisations and new features in the future
We did need to re-write a lot of the game client due to a change in how data is sent to clients from STDB 2.0. If you notice anything behaving differently, especially relating to how your client reacts to things (e.g. damage numbers, animations, UI not updating) please let us know at BitCraft Support
Doing bulk item conversion now combines into a single action which should solve many issues that were stemming from client server synchronisation
Updated the duration of several pies that were missed in the previous deluxe food duration pass
Added a panel behind the title screen announcements to make them easier to read
Fixed an issue that was causing T1-3 Trees to double respawn when interacting with withered saplings
T1 Trees no longer have withered saplings and will always respawn locally after a set time
T2-3 Trees will no longer respawn locally automatically, you must interact with the withered sapling if you want to ensure they respawn locally, otherwise the global respawner will respawn them globally
We are looking into ways to let players replant trees if they are depleted locally to regrow forests
We are also looking at a way to target some other areas that were worst affected by this issue causing the tree density to get very high and cause performance issues. We are investigating an approach that will target just these areas and not have a negative impact on unaffected areas.
Fixed
Fixed a warning spamming due to other player’s hidden deployables
Fixed an issue where players would sometimes attack twice in a row
Fixed the facial cosmetics not working in the Hexite Exchange try-on preview
Fixed a case in the traveler task ui where the wrong colour text was being used in dark mode
Fixed a performance issue in the item discovery code that could cause lag spikes on massive crafts being claimed
Fixed an exception when rendering the map before wind data has loaded